Model scales, backdrops, walk cycles... etc
FINALLY!! I got it figured out and understood. I've been using Adobe Illustrastor and Photoshop for about 10 yrs, in those programs I can set up the background image for Backdrop. In Illustrator I can size up the image vertical, save it and take it into Photoshop to edit the picture. What I did was a scene of Venice Beach in California, but took out the sky and used the Dysotopia Skydome instead. Opened it as a diffuse image for Backdrop (this is where I understand the floor and vertical background are separate), with the East to west sun lighting, turned on. Kept Michael in scale and sized the backdrop to suit him, this where I learned NOT the other way around. And using the Aniblocks, had him walk along the road, turn and head towards the beach until he disappears into the backdrop, that's where I'll edit for a side view showing him heading to the ocean. Keeping Michael in exact scale does allow the walking cycle to render beautifully. Even turning the angle, because that's where I was messing up (so I thought) and it still worked. I am rendering the animation right now. And with the daylight setting in the Backdrop, Michael looks like he should if he were outside at Venice Beach.
Thought I would pass this along any case anyone else is having the trouble I was...
WOW, in the newest 4.5 Pro, the animation rendering went quicker than before....13 secs used to take almost 30 mins