Modeling & Shader Questions: Texture Test Scene
My questions about this scene I just created (attached):
1. I created the table / base object in Cheetah 3D and then exported to Carrara, because I couldn't figure out how to model it in Carrara (Carrara beginner here). What's the best way to create an "L" shape with a curved corner inside Carrara?
2. I applied the wire shader to make the grid, but I guess since I've applied it to a bent object, the shader doesn't look right (see blurred horizontal line across the top). I want a consistent grid across the entire object. How can I apply a consistent grid texture now that the object is already bent?
3. Are there any pre-made objects like photo studio props I can use to create reflections, or should I make them myself? (Example: Photo studio umbrella reflector)