Timeline animation with poses overwrites earlier keyframes???
I'm still exploring DAZ and now I try to make it a 'classical' keyframe / timeline-based way.
I posed my figure - go 50 frames further pose it another way by changing the parameters. -> works fine.
Another 70 frames further I tried to use a precasted Pose. This seems to overwrite my earlier set keyfrmes. It looks like DAZ starts at Frame 0 to morph the figure to the precated pose...
I experimented with more keyframes with the poses I made by hand - but that doesn't help anyway.
So I seems, I have to work with puppeteer, Or is there a trick I don't know?
How can I manage this?