RigMesh for rigged alphas
With the release of the new version of RigMesh you can make rigged alpha shapes that can be refined in Hexagon or imported into Daz Studio.
See the below YouTube video for more info.
We are glad to release RigMesh v1.01. It can be downloaded here:
The main changes are:
- The merging interface is now "mode-less": it is suggested based on the proximity of the shapes.
While dragging one shape, press and hold Shift, and the system will suggest either:
1. Merging the two shapes by snapping them on a joint:
The closest joint pair on the two corresponding shapes will be highlighted, the grabbed shape will be translated as a preview, suggesting that the grabbed shape will be merged to another by snapping onto this joint when the user releases the mouse.
2. Merging the two shapes by splitting a bone:
One joint on the grabbed shape will be highlighted, together with a "suggested" splitting point on another shape and a cylinder connecting them, suggesting that a joint will be introduced on the other shape and the grabbed shape will be merged by snapping onto this newly added joint when the user releases the mouse.
3. Merging the two shapes by connecting two joints on different shapes (and inserting a bone connecting the two joints in the resulting shape)
When the snapping/splitting bone preview is highlighted, drag the grabbed shape away from the target shape. The closest joint pair on the two corresponding shapes will be highlighted. Meanwhile, a suggested bone insertion will also be highlighted.