SOLVED Crazy Keyframe extrapolation
I am using DAZ studio Pro 188.8.131.52
I have a rocket set on the launch pad.
Solved with MCasual's setinterpolation script
Thanks everyone for all the help!
The problem is that when I place 2 and only 2 key frames to get the rocket to take off it dips into the ground ( the opposite direction of the key frame) It looks like it is extrapolating the movement from point X to Z via A.
How can I fix this so that the rocket moves from point X to Z via Y?
In a related question, how do you set up a hold keyframe? When I have a keyframe at 0 and frame 130 with identical values for translation and rotation, but the rocket still moves. This is not the way key frames work in After effects. Also how can I predict in what random direction an object will go from point X to X when the thing should be stationary?
Help! The scene looks great with awesome shaders and uberenvironment light. I hope that I won't have to do the project directly in after effects. I love daz studio, but am finding the animation frustrating.