Like a Phoenix from the Ashes, Who Wants to Render a Superhero?

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Comments

  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited December 1969

    Thanks Dollygirl . . . here is my wolverine wip

    Yep, looks like you've got your seam-problem solved -- looking good!

    Yeah thanks to your help,

    I want to do a few sets and release the textures as freebies this one included

  • KickAir 8PKickAir 8P Posts: 1,843
    edited December 1969

    Thanks Dollygirl . . . here is my wolverine wip

    Yep, looks like you've got your seam-problem solved -- looking good!

    Yeah thanks to your help,

    I want to do a few sets and release the textures as freebies this one included


    Whoops! Not me that time, it was Dollygirl helping you on the seams.

  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited August 2012

    Yeah Just saw that

    Too many quotes and too many threads

    Thanks again Dolly Girl

    Post edited by JohnDelaquiox on
  • DollyGirlDollyGirl Posts: 1,695
    edited December 1969

    Yeah Just saw that

    Too many quotes and too many threads

    Thanks again Dolly Girl

    Your welcome John. Looking forward to seeing your suit textures.

  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited December 1969

    I will hopefully have something to show soon

  • edited December 1969

    Thanks to everyone for the posts in this thread. I'm just starting out with trying to make these 3D characters and the reason I'm doing this is because of the sci-fi/superhero novels I've written. I want to try and make them into online comic books. The information in here is helpful.

    Thanks,

    Jake

  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited August 2012

    Just adding a few details here and there

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    Post edited by JohnDelaquiox on
  • edited December 1969

    A little Wolvie playing around of my own:

    ConflictF.jpg
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  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited December 1969

    nice one

    what hair are you using or hairs

  • edited December 1969

    nice one

    what hair are you using or hairs

    Thanks... most of what you're seeing is the HR-072 hair from Ali over at Renderosity... but I did alternate renders with the Volg Hair and the Mil Beard as well, and there are some elements of those renders that were composited in and some other brush work as well.

    And decided to try a quick take on another from the X universe (aimed for the suit to be somewhat similar to the Aerial costume from the pre-Shadowcat era):

    ThroughF.jpg
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  • K T OngK T Ong Posts: 359
    edited August 2012

    Not exactly thinking of superheroes while working on this. Rendered it a few days back...

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    Post edited by K T Ong on
  • TjohnTjohn Posts: 7,411
    edited August 2012

    Not exactly a hero, but super and pretty...pretty crazy and pretty apt to stay that way. More to come.

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    Post edited by Tjohn on
  • K T OngK T Ong Posts: 359
    edited August 2012

    Show the rest of her, please. ;-)

    (And I think the lips could perhaps use a little more work...)

    Post edited by K T Ong on
  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited December 1969

    Has anyone heard from CD1

  • TjohnTjohn Posts: 7,411
    edited December 1969

    K T Ong said:
    Show the rest of her, please. ;-)

    (And I think the lips could perhaps use a little more work...)

    Yeah, that's the fault of my lighting set-up. They are colored lights which make her face ( it's "clown white, of course) look pink and too bright so some of the bump maps got washed out. The costume is done, but I was wanting to model a "pop-gun" and mallet before a full render, but when you say "please"...I'll try to get a full character render soon.

  • BrianP21361BrianP21361 Posts: 206
    edited December 1969

    chazcc69,

    I really like Joe Quick's Spider-man available at ShareCG http://www.sharecg.com/v/41804/gallery/11/Poser/M4-Comic-Style-Mask-and-Textures. I use it directly on M4 in Carrara. I had to tweak the shaders quite a bit, but it renders terrifically and the mask morphs are great.

    Vulture_Spidey_Drag_Close.png
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    Spidey_MJ_Kiss.png
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  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited December 1969

    Speaking of Joe has anyone heard from him lately

  • SkirikiSkiriki Posts: 4,738
    edited December 1969

    I think I read elsewhere that he's on a honeymoon trip or something like that?

  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited December 1969

    interesting.

  • TjohnTjohn Posts: 7,411
    edited December 1969

    Skiriki said:
    I think I read elsewhere that he's on a honeymoon trip or something like that?

    Sorry, laughing about something that is like a honeymoon without actually being one.

  • edited December 1969

    Back with a little more X-related playing around: Warren and Sean...

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    AngelF.jpg
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  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited December 1969

    My latest still work in progress Isaiah Bradley Captain America. I am still messing around with the different textures and what not.

    After this I am going try and do Falcon, Though I am going to change up his costume a bit.I never really liked it. The Original one is too disco, and the ultimate one is too plain.

    http://samuraifrog.blogspot.com/2012/07/the-falcon.html

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  • edited December 1969

    And continuing on with some X-Men stuff... trying to keep key elements but at the same time place them more in the "real" world (so to say). For Beast I didn't quite like the all on blue fur ball approach but thought something more bestial than the original form presented in the comics (and Soto's great texture helped illuminate this direction):

    Beast1F.jpg
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  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited December 1969

    Beast looks great

    I am actually doing a beast scene only mine is much younger

    late teens early twenties

  • Takeo.KenseiTakeo.Kensei Posts: 935
    edited December 1969

    Great work guys!

    It's been a long time I didn't render a super hero. I've been working on a hulk morph for quite some time but it's still unfinished

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  • chazcc69chazcc69 Posts: 33
    edited December 1969

    I would like to thank both JohnDelaquiox and BrianP21361. I've got the JoeQuick M4 Spidey, But as you can see, I have absolutely no idea how to mat the mask or boots. Any advice will help. Thanks:)

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  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited August 2012

    chazcc69 do you know how to use the surface tab?

    If you are using DS4 if you go into the materials tab under the libraries you can use them from there.

    On any other version of studio I believe you may have to apply them manually

    make sure you have the right files

    http://www.sharecg.com/v/41804/gallery/11/Poser/M4-Comic-Style-Mask-and-Textures

    http://www.sharecg.com/v/50203/gallery/11/Poser/M4++-Spidey-Socks

    here are a couple of ones I have done by tweaking Joes texture

    http://www.renderosity.com/mod/gallery/index.php?image_id=2244974&user_id=424381&np;&np;
    http://www.renderosity.com/mod/gallery/index.php?image_id=2201271&user_id=424381&np;&np;
    http://www.renderosity.com/mod/gallery/index.php?image_id=2185969&user_id=424381&np;&np;
    http://www.renderosity.com/mod/gallery/index.php?image_id=2175403&user_id=424381&np;&np;
    Hey guys I finished my last render with captain america

    http://www.renderosity.com/mod/gallery/index.php?image_id=2357014&user_id=424381&np;&np;

    Joes original texture was for this set

    http://www.renderosity.com/mod/bcs/bodywears-for-michael-4/68718

    Post edited by JohnDelaquiox on
  • chazcc69chazcc69 Posts: 33
    edited December 1969

    Thank you so much, JohnDelaquiox, you forced me to learn... thank you. I had only ever worked with DAZ with the basic interface. There is so much more that can be done in advanced. You have my eternal gratitude:D

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  • JohnDelaquioxJohnDelaquiox Posts: 1,064
    edited December 1969

    glad to help

    here are some of my settings if you really want to learn

    Bump and mapping I feel add the most realism to a texture along with normal mapping but normal mapping is still very nice to daz so it needs better implementation

    To create a bump map I take the texture and open it in any software that can let you change it to a gray scale map

    trans maps are also black and white

    displacement mapping is a bit different from bump mapping so it can be used along side your bump

    when applying the bump map and disp map I like to set them

    at 25, 50, 75 all the way up to 100

    and them -.10 minimum and .10 max and then I change it up to get different results.

  • chazcc69chazcc69 Posts: 33
    edited December 1969

    Messed around a bit with stuff, and got a Spider-Girl... Still don't have boots for her, but here's a couple with her dad... Hope y'all like:)

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