DS4 Default Shader Plus Development thread [WIP]
So I've been trying for, well, basically two years to make a shader that mimics the DS Default Shader but exposes the hidden parameters as well as adds an Ambient Occlusion function. I'm getting close. Finally! There are still a few caveats and a few gotchas but it's nearing the point where it is showable.
Caveat 1: Each Lighting model of the default shader gets its own "Plus" Shader. This is necessary to expose additional options on a per "lighting mode" basis.
Caveat 2: This shader adds AO. Period. It's not something you can toggle. It is on or it is off. I have an idea of how to get around this but I'm not "there" yet.
Caveat 3: CTRL+loading of the shader will allow you to respect maps. However, it still wipes out strength settings, etc. No idea how to fix that yet, be happy I got maps working. LOL.
Here's the first sample. DAZ Default Shader, Lighting Mode Skin on the left. DDSPlusAOSkin shader on the right.
Thoughts? Anyone interested? Anyone want to test? :)
ETA: Lighting in this test scene is simply 3 distant lights with raytraced shadows. :)