Texture Atlas issues
Short version: Does Texture Atlas work in any shape or form in Daz 4.0 and 4.5?
Long version: I was playing around building a new outfit for the Supersuit when I had a genius idea. I have an hobby project I'm leasurely working on, for which I am lacking some assets. I remembered that Daz offered a Decimator, a Texture Atlas and an fbx exporter, so that might be the perfect solution to my problem.
The Supersuit is incredibly costumizable, flexible and pretty fun to make outfits for. Not only that, but it's surprisingly low polygon comparatively: The entire suit is 15k polygon, compare to the usual 22k for a single boot. I don't know if it decimates well (I don't own the decimator right now), but a low base polygon count does look promising. Before purchasing the decimator, I decided to test the other parts.
What I was less certain about is if the Texture Atlas would work with something as complex as the Supersuit since it has an insane amount of materials. I tried it and the results were pretty bad. Unfortunate, but not too unexpected.
However, I then tried the texture atlas on a basic Victoria 5 figure: No clothing, no modification of any shape or form. The texture atlas still did a bad job and added some white lines. I did a search and saw a single post stating that the "texture atlas is still broken on genesis figures" and nothing more.
So I tried to do a test with a Victoria 4.2 figure, using the V4_LOD_4k resolution level that comes with Daz... And the textures broke again. I tried changing the weights and using 2048x2048 but the results were the exact same.
I can't get the Texture Atlas to work on anything, not even a basic Victoria 4.2 figure with the lower usable LOD... Am I doing something wrong, or is the Texture Atlas simply unusable in it's current state? I included before-after pictures to show what is happening. It'd be extremely thankful for any information you can offer: From the tests I ran, everything else worked perfectly (including an exported genesis + supersuit in motion), it looked very good and would it definitively solve my last asset issue.