General Animation in Carrara
I am working outside of the animation blocks I was using to set up some preliminary positioning and motion.
I don't understand why something that I have completed seems to get changed by something I do further down the line in the sequencer. For example, my character is positioned where I want along the x axis and I can go frame by frame and confirm that all is well. I then continue on from where I left off and when I go back to the beginning of my animation and then go frame by frame to review it again, my character will suddenly drop off the x axis and be positioned well below it, or some other movement will occur that I didn't plan.
To stop it, I found myself adding keyframes at every single frame which seems like a poor way to go.
I want my character to rotate from his back to his front over a 4 second period of time. I have tried rotating the hip through 45 degrees at each second and adding a keyframe only on the marker for the second (erasing all tweener keyframes). If I then step frame by frame, I see character movement that I didn't put there and don't want. It's like other aspects are being calculated and added between the markers for the seconds.
I thought that maybe I could just rotate around the hip and then go back and adjust legs and arms to what I want without the hip changing?