A Stationary Stone Gathers Moss

evilproducerevilproducer Posts: 8,602
edited July 2012 in Carrara Discussion

Been working on some some moss. It's a combination of hair, meta-ball object, spline object, surface replicator and various shader functions.

Post edited by evilproducer on


  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,098
    edited December 1969

    Looks good!

  • edited December 1969

    Needs a shave!

  • evilproducerevilproducer Posts: 8,602
    edited December 1969

    I tried using just shaders, but it didn't look right. From a distance it wasn't awful, but any kind of closer angle, just didn't do it for me. The hair so far has looked the best. I'm thinking of using either the plant editor or making an object that would more closely resemble the photosynthesizing part of the moss and replicating it. Kind of depends on how much work I want to put into it.

  • KerynaKeryna Posts: 101
    edited December 1969

    I think the moss looks really good. Nice idea to use "hair" Good luck in developing this idea further

  • dysamoriadysamoria Posts: 5
    edited December 1969

    Interesting rendering.

    I LOVE the thread title! :-)

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