Star Trek Builders Thread!

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  • mdbruffymdbruffy Posts: 2,048
    edited July 2012

    I'm putting this here because it will take forever to work my way through the idotic maze DAZ has in place for reaching Customer Service. I went to the Marketplace looking for hair for M3. I typed "M3 Hair" into the search window. I got character morphs and V3 stuff. I didn't ask for character morphs or V3,4 or anyone else!
    Why can't these sites come up with a search engine that either finds what you're looking for or else tells you it can't find it??!! Why is that such a radical idea!?

    Post edited by mdbruffy on
  • TimbalesTimbales Posts: 1,213
    edited December 1969

    did you try going to hair, then selecting M3 as compatible products?

  • ssgbryanssgbryan Posts: 699
    edited December 1969

    The USS Tannenberg, or how I learned to stop worrying and love 3ds Max.

    Well, sorta.

    I have 3ds Max for the next 30 days and I am taking the opportunity to pull in some models that mattymanx hasn't converted yet (that I am aware of). This is a WIP of David Metlesits' Larson Class Destroyer from FASA's Star Trek rpg. I haven't broken up the obj into component parts just yet, but that is coming down the pike.

    USS_Tannenberg-sm.png
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  • ThalekThalek Posts: 305
    edited December 1969

    MotoTsume said:
    Still hoping to see the Jem Hadar and Founder morphs :P


    Wouldn't the Founder morphs be endless? [grin]

  • GeorgehazeGeorgehaze Posts: 67
    edited July 2012

    Hello all! Just thought that I'd drop by and offer up a new freebie to the forum users..... the Phlox-scanner from Enterprise.

    - It's a smartprop for V4 and M4 (with versions for either the right or left hand - your choice
    - The set also contains MAT files in DS and Poser formats as well as hand and body poses for V4 and/or M4
    - Separate Poser and Ds versions are included in the download; just install whichever version you prefer without installing files that might be otherwise unnecessary for you

    And... you can find it here:


    http://www.sharecg.com/v/63875/view/11/Poser/Phlox-Scanner


    or here:


    http://www.renderosity.com/mod/freestuff/details.php?item_id=69090

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    Post edited by Georgehaze on
  • mdbruffymdbruffy Posts: 2,048
    edited July 2012

    TimG said:
    did you try going to hair, then selecting M3 as compatible products?

    I did not. But I did do it that way after you suggested it and over half of what came up was for Victoria.

    Post edited by mdbruffy on
  • bwaomegabwaomega Posts: 209
    edited December 1969

    mdbruffy said:
    TimG said:
    did you try going to hair, then selecting M3 as compatible products?

    I did not. But I did do it that way after you suggested it and over half of what came up was for Victoria.

    And did you check how many of those had fit morphs for M3, or did you just decide to keep complaining? Because a lot of hairs are fit to MULTIPLE figures, despite what their title might say.

  • blutobluto Posts: 464
    edited December 1969

    MotoTsume said:
    Still hoping to see the Jem Hadar and Founder morphs :P

    update

    life got in the way , i hope to be back on track in a little while .
    please be patient ,
    i am taking care of this life buisness as best i can , its just going to be a little longer...... stay tuned

  • blutobluto Posts: 464
    edited December 1969

    Hello all! Just thought that I'd drop by and offer up a new freebie to the forum users..... the Phlox-scanner from Enterprise.

    - It's a smartprop for V4 and M4 (with versions for either the right or left hand - your choice
    - The set also contains MAT files in DS and Poser formats as well as hand and body poses for V4 and/or M4
    - Separate Poser and Ds versions are included in the download; just install whichever version you prefer without installing files that might be otherwise unnecessary for you

    And... you can find it here:

    http://www.sharecg.com/v/63875/view/11/Poser/Phlox-Scanner


    very nice george , keep up the good work

  • MattymanxMattymanx Posts: 3,479
    edited December 1969

    Comming soon to F3D... (maybe tomorrow)

    USS_Resurection-2.jpg
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  • MattymanxMattymanx Posts: 3,479
    edited December 1969

    ssgbryan,


    If you need the tutorial I wrote on conversions, you can find it here - http://www.mediafire.com/mattymanx - right near the top.


    Let me know which ones you are successful with and I will take them off my own list so we dont both end up doing the same models. I may be slowly getting back into doing conversions. The above one went well enough considering how unco-operative P8 was and I have a second on the way but its even easier.


    ps, I recommend you concentrate on converting ALL the model to OBJ instead of doing a complete conversion of one and then moving on to the next. Best to convert them all to OBJ before your 30 days runs out!!!


    pps, The ships by David Metlesits convert very well. I find them very easy to work with.

  • MattymanxMattymanx Posts: 3,479
    edited December 1969

    The USS Resurection is now available - http://www.daz3d.com/forums/discussion/491/


    You will find it at the bottom of the list for Federation Starships.

  • crownlioncrownlion Posts: 110
    edited December 1969

    i really like theUSS Resurection just cant seem to get it to glow in daz.

  • ssgbryanssgbryan Posts: 699
    edited July 2012

    Mattymanx said:
    ssgbryan,


    If you need the tutorial I wrote on conversions, you can find it here - http://www.mediafire.com/mattymanx - right near the top.


    Let me know which ones you are successful with and I will take them off my own list so we dont both end up doing the same models. I may be slowly getting back into doing conversions. The above one went well enough considering how unco-operative P8 was and I have a second on the way but its even easier.


    ps, I recommend you concentrate on converting ALL the model to OBJ instead of doing a complete conversion of one and then moving on to the next. Best to convert them all to OBJ before your 30 days runs out!!!


    pps, The ships by David Metlesits convert very well. I find them very easy to work with.

    I have been concentrating on David's ships. I luv them. What is best about them is they are very, very easy to pull apart in Hexagon to kitbash into new ships.

    The ships that I have exported to obj from David's page over on deviant art.

    Atmospheric Superiority Fighter
    Klingon D-7 (Version 3) - David has some new Versions (version 3) of his ships over on deviantart.
    Avery Class (USS Kelvin)
    Hyperion Class
    Jefferies conceptual Shuttle (Kepler II)
    Kzinti Starship
    Larson Class
    Long Haul Class
    Federation Class V3 (USS Entente)
    Romulan Stormbird
    Saladin Class Ver 3
    Starfleet Headquarters
    Tholian Oal
    TOS era Drydock


    I have also romped around over on Star Trek Meshes & have got the following:
    Classic Valiant
    TOS Pod (Which is a kitbash of David's Galileo)


    And from Scifi meshes the following:
    USS Schooner
    Star Trek TOS Hanger Bay


    I am a TOS guy, what can I say.

    Post edited by ssgbryan on
  • ssgbryanssgbryan Posts: 699
    edited December 1969

    Ok

    Workflow:

    1. Export from 3dsMax to create obj. Receive obj (but not bacon)

    2. Import via obj into Poser.

    3. Save as Prop.

    4. pp2 file created. all obj information is inserted into pp2 file. Don't want that, so I need to use the obj2pp2 script.

    I have the obj2pp2 script (the new location is at: http://jwas3d.com Finding it in the forums could end up being an exercise in frustration.)


    Where does this script go in DS3? I stopped using it after throwing a mouse at the monitor and breaking it in frustration.

  • shadowhawk1shadowhawk1 Posts: 901
    edited December 1969

    Thanks for the newest ship for the collection MM! Love the "Bones drank beer here" and "This is Sparta" bumper stickers! It is a truly amazing piece of work.

  • MattymanxMattymanx Posts: 3,479
    edited July 2012

    ssgbryan said:
    Ok

    Workflow:

    1. Export from 3dsMax to create obj. Receive obj (but not bacon)

    2. Import via obj into Poser.

    3. Save as Prop.

    4. pp2 file created. all obj information is inserted into pp2 file. Don't want that, so I need to use the obj2pp2 script.

    I have the obj2pp2 script (the new location is at: http://jwas3d.com Finding it in the forums could end up being an exercise in frustration.)


    Where does this script go in DS3? I stopped using it after throwing a mouse at the monitor and breaking it in frustration.

    OBJ2PP2 is not for stripping out the OBJ Data from a PP2. Its for creating a PP2 from a model in DS without ever having to go through Poser.


    I have just uploaded the last version of the OBJ2PP2 exporter here - http://www.mediafire.com/?3m5gbz5f8bjjgjm
    I recommend it over the older versions cause the older versions will rename your surfaces and thats rather anoying.


    The OBJ2PP2 can go in any folder in your Content folder tree. I tossed my copy in the Scripts folder.


    Your welcome Shadowhawk. Though I cannot take credit for the textures or modeling for that matter! :)

    Post edited by Mattymanx on
  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 508
    edited December 1969

    For those interested just added page 11 to my blog about the adventures of the HMS Odyssey. I fixed the adult content warning. If any one wants the link please PM me or email and I'll pass on the address...

    Thanks,
    David

  • MattymanxMattymanx Posts: 3,479
    edited December 1969

    **UPDATE**

    The Ferengi Marauder at Trekmeshes has been converted for use in Poser and was sent back to Trekmeshes to be added. I do not know when it will be available


    The USS Volga has been updated again and hopefully for the last time. The new version should hopefully be up tomorrow.


    From the new Readme:

    ============================================================
    UPDATE: 2012-07-30
    ============================================================
    This should be the final update of the USS Volga. The old
    model had duplicated geometry of the wings which was my
    fault and those have been removed. The wings have also been
    properly welded so that there is no more addtional bones in
    the CR2 which are not required. This also makes it much
    cleaner looking and easier to figure out what bones to select
    in order to move pieces.
    ============================================================
    The scale of the Volga remains at 19m so that it works
    better with DAZ and Poser figures.
    ============================================================
    The new OBJ file has a different name then the old one.
    Please delete the old one manually if you do not want it
    laying around. Go to "Runtime/Geometries/Volga". The node
    names in the new CR2 were kept under the 15 character limit
    so that Poser 7 and earlier should not have an issue showing
    all parts of the model. The new CR2 file was created in DS3
    but was then saved out of Poser 8 so that all surfaces are
    set to render normals forward. For either program, tweaking
    the surface settings may not be a bad idea!
    ============================================================

  • MattymanxMattymanx Posts: 3,479
    edited December 1969

    UPDATE...

    The Ferengi Marauder is now available over at Trekmeshes.ch


    The Volga is not yet back online at the moment

  • crownlioncrownlion Posts: 110
    edited December 1969

    just a couple of renders hope you like

    Patrick_Harris.jpg
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  • crownlioncrownlion Posts: 110
    edited December 1969

    number 2 commander

    Tharia_zhTisia.jpg
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  • crownlioncrownlion Posts: 110
    edited December 1969

    number 3 chief security

    Natalya_Moneaux.jpg
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  • Charlie TunaCharlie Tuna Posts: 24
    edited December 1969

    crownlion said:
    number 2 commander

    To correct a small error/typo, proper abbreviation or commander is CDR. nice pics too :)

  • MattymanxMattymanx Posts: 3,479
    edited December 1969

    The Enterprise D update has just been uploaded. I tested it in P8 and it worked very well and looked great.

    I will let everyone know when it is back online.

  • crownlioncrownlion Posts: 110
    edited December 1969

    number 4 chief medical

  • crownlioncrownlion Posts: 110
    edited December 1969

    chief medical

    Keva_Kingston.jpg
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  • crownlioncrownlion Posts: 110
    edited December 1969

    ok last one tonight number 5 science

    Lynna_Greaves.jpg
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  • ssgbryanssgbryan Posts: 699
    edited December 1969

    Crownlion, I wish you (and every one else) would consider allowing non-caucasians humans to join starfleet.

    It is something I have noticed EVERYWHERE in Trek fan fiction and art.

  • crownlioncrownlion Posts: 110
    edited December 1969

    i did have a couple i just didnt post yet

    Wes_Holbach.jpg
    800 x 800 - 119K
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