Ripped up and shredded
I made an object (same as in my last post) and it is a group of 4 objects. This object is a hood. I didn't want to weld it in Hexagon because when I did it created a single new object 'Form' and I lost my uvmapping and material designation. After exporting it from Hexagon as an object (consisting of 4 objects) I took it into UVmapper.
In UVmapper I selected by material and assigned to groups. I exported it, rigged it but when I try to morph it, it pulls and rips apart at the group edges. Example is neck polys pull away from the chest polys.
So it needs to be welded somehow. In UVmapper I went to Tools/weld vertices but I get an error message 'This obj contains no normal vectors'.
What does that mean? Is it something to do with exporting out of Hexagon? What am I doing wrong?