Normal Maps? Coloured or Blue? Methods of simulating wrinkles in Clothes?
Dah hi ;) silly question time.
I guess that Carrara takes normal maps tjhat are blue.
I ask because
Inagoni Baker I notice puts out also coloured ones. Are these just related to z brush?
Only asking because, I'm tryingto use normal maps to simulate clothing wrinkles and really can't tell the difference.... :(
unless I jack the value up very high.
Any methods for simulating wrinkles in clothes without going the displacement route?
Eg could you use displacment, export the mesh with the dispplacement as an object with added geometry ?
then err , umm,
The idea would be to use the displacement as a normal map generator I guess.
Not for animation ,just stills.
thanks for your advice
regards from oz :)