WIP - Badge for pith helmet
As part of a bigger project, I have started to create a pith helmet (for M4) .
At the front is a big and shiny badge.
So what I am going to try to do is to create the badge in detail and high poly.
Make a render in Carrara, and then use the render to create a low-poly.
UV-map it after the Carrara render, so the render can be used as a texture-map.
In Carrara you can also render out a depth picture in gray scale.
This is not a copy of an existing badge, although the design is borrowed from a UK design.