Changing Object's Center of Gravity

ragarayragaray Posts: 0
edited December 1969 in Hexagon Discussion

I created a simple object in Hexagon 2.5 and imported it into Daz 4 pro. When I go to rotate it in the Parameters tab, the axis is outside of the object and not centered within. Can this be adjusted in Hexagon or Daz?

Comments

  • AscaniaAscania Posts: 0
    edited December 1969

    Move your object to the origin before exporting from Hex.

  • ragarayragaray Posts: 0
    edited December 1969

    Thanks, it was that easy! I just set all positions to "0".

  • afreaginnameafreaginname Posts: 0
    edited December 1969

    ragaray said:
    Thanks, it was that easy! I just set all positions to "0".


    Just to expound on this "0,0,0" centers the object in the middle of the the floor of the workspace "cage". If you want to center it in the actual center of the workspace cage, use "0,50,0".

  • ragarayragaray Posts: 0
    edited December 1969

    Thanks! I have a lot to learn about Hexagon.

  • AscaniaAscania Posts: 0
    edited December 1969

    ragaray said:
    Thanks, it was that easy! I just set all positions to "0".


    Just to expound on this "0,0,0" centers the object in the middle of the the floor of the workspace "cage". If you want to center it in the actual center of the workspace cage, use "0,50,0".

    If he wants the object axes at the object centre when importing it into DS he has to centre it at 0,0,0

    This is not about what looks good in Hexagon, this is about what makes the object usable after export.

  • DougSDougS Posts: 68
    edited July 2012

    Just a small correction: the center point of the object is NOT the center of gravity. Hex is only a surface modeller and knows nothing about volume or density. And the center point can be placed anywhere in or outside the object. It is the center of rotation tho and also the center of the local axes.

    Post edited by DougS on
  • AscaniaAscania Posts: 0
    edited July 2012

    N/A

    Post edited by Ascania on
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