Modeling for Daz Studio. (To understand a good way to adapt a mesh for a prop)
Hello Daz Studio people
I am currently re-building a model of a ukulele that I made in Sketchup some months ago, I am mainly using Hexagon, with the intention of making a nice prop for Daz Studio and Poser, during the process I have come up against a few learning curves, as goes with understanding any new procedures. I made a post in the Hexagon forum concerning booleans and the way Studio handles them on "send to Daz"
At the moment I am trying to understand the way Daz Studio smooths objects on import, it seems that everything is defaulted to 89.9%, I am forever having to switch it down to around 45% in the surfaces tab.
As I say I have had to practically re-build it, as what I have found is my model, and my modelling approach is maybe too detailed and have had to take out loops etc. to adapt to this kind of smoothing.
I have not usually had to make a mesh less detailed to make it look smoother before :)
I wondered if anyone has had a similar experience and maybe will offer some words of advice and wisdom to help me finish this little project, I am hoping to give it away as a freebie. as I am the one usually downloading the free stuff.