Human Surface Shader help
Well, I know I'm late in the game to start using this, but I was wondering about the HSS settings. I actually attempted to start using this with a little help from a Tutorial I found on deviantART. Set my settings and well, I had an extra high blue gloss where the light was directly striking the surface.
The settings I used are:
Light: Distant Light @75% Intensity
UV Maps: Untouched
Diffuse: 255-255-255 w/ Map, ON @100%
- Basic: 100%, ON, 255-255-255
- Refraction: OFF @1.30
Bump: ON, 10% w/ Specific Maps Min -.10, Max .10
Displacement: OFF, None, -.10, .10, OFF
- Basic: On, 0-128-128, 15%, 2.0%, 2.5%
- Secondary: OFF, 0-128-128, 7.5%, 17.5%, 2.5%
- All: OFF
Ambient: On, 255-255-255 w/ Map, 25%
- Basic: OFF
- Fresnel: OFF
Velvet: ON, 0-128-128, 100%, 20.00
Subsurface Scattering: ON, 208-176-163, 100%, 4.00, 0, 32
I did a little checking into it and messed with the Velvet setting a little and it helped, but the effect is the same as if I were to do it without the HSS on.
Any help or even a link to a forum post I couldn't find when I did my search would be great.