Is a hybrid "keyframed/physics" object possible?
I would like to create a simple machine who's repetitive motions are keyframed, then group its component parts and drop the animated group into a scene as a physics object and let it wander around on its own using physics properties.
Every time I try this I lose all of the keyframed animation. I was hoping that by creating an animation group, I could change the group properties to "physics" but still retain the internal keyframed motion. This does not seem to be the case. :coolmad:
Does anyone know of a way to accomplish this?