Surfaces and Ubersurface questions
1. I'm trying to recreate a surface preset that a friend uses in Poser via the surfaces tab and UberSurface. Would I be correct in assuming Poser's transparency is the same as our opacity setting? Poser also has edge and fall off values for transparency, are these settings available to us?
2. Is there a fractal sum setting and a scatter setting somewhere? The poser image has it linked to the transparency and a scatter linked to an alt diffuse, but I don't see either anywhere when I load UberSurface.
3. When I get done editing the surface to my desire, if I use Save As... then shader preset, will I be able to re-apply this same setting to any new surface without having to load Ubersurface on the object first?