Valve's Source Filmmaker
Yesterday Valve announced the beta release of the Source Filmmaker.
For anyone who doesn't know Valve are the developers of games such as Half-Life, Left 4 Dead, Portal, Portal 2, Team Fortress 2, DOTA 2 and they are also the company that runs the incredibly popular Steam client digital distribution platform. The Source Filmmaker has been developed using the Source engine they use for all their games in house by people who used to work at Pixar.
Anyone who wants to can currently fill in a questionaire to put themselves forwards for the chance of a beta key here - you need to have the Steam client installed and running on your PC - the questionaire is a popup that will appear in the client when you click the button on the website.
But if people don't get chosen for the beta they don't have to worry as Valve have stated that once the beta is over the Source Filmmaker will be released completely free for anybody to use. :-)
According to the FAQ it should be possible to import custom models into the Filmmaker in the same way that Valve currently allow custom models to be added to Source Engine mods for their games - this requires models to be exported into SMD format from a modellilng editor that supports it.. Also if none of Valve's game assets are used in the creation of a film using the filmmaker then the results can be used commercially opening all sorts of possibilities.
What would be ideal in my opinion would be if somebody could create a plugin for Daz Studio so that some of the Daz3D models could be used in the Source Filmmaker without the need to go through a third party modelling editor. :-)
It's probably been about five years since I last posted in these forums *waves to anyone who might remember me* but I just wanted to see what thoughts any other Daz3D users might have.
A few more links...