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I've rendered a simple walk cycle of a character and note there is a glitch with the character's heels. They seem to be dipping below the ground plane. Anyone else experience this or is it just me?
I'm not sure if this is what you mean, but it should be caused by Bezier splines type of interpolation. There's a script by Casual to set interpolation to linear, here: https://sites.google.com/site/mcasualsdazscripts/setinterpolation-for-ds2-3