What is the state of the Facial Morph export functionality via .FBX
I am sorry if this question has been answered a hundred times but has a process of exporting "genesis" characters with morphs injected been worked out so that I can export ALL morphs I wish over to an external program like Maya or Motionbuilder without having to do this all by hand in the external applications.
I asked this many months ago and this was apparently a bug but I have seen nothing come across to Maya other then a very basic set of phonemes shapes and one or two facial expressions. In order for the FBX exporter to really be functional this feature has to be resolved but perhaps I am not aware of the "fix".
Could anyone tell me if this has been remedied and there is a process now to get all facial morphs out into either Maya or Motionbuidler? This would be a wonderful thing. Any comments are tremendously appreciated!
Thanks so much!