Tipping the ’Scales’ [Commercial] UPDATE! 6/7/2013

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Comments

  • FixmypcmikeFixmypcmike Posts: 11,651
    edited December 1969

    BTW, seems you've adopted the Genesis workflow in your own figures, unless the Wyvern IS Genesis in an unimaginable way. Will the M5 textures fit if it IS Genesis? (Just jokin' No need to answer my silly question!)

    wyvernm5.jpg
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  • SzarkSzark Posts: 8,763
    edited December 1969

    sorry but that is so disturbing.....it reminds me of The Fly, the first moive...the ending still gives me a shiver.

  • ValandarValandar Posts: 653
    edited December 1969

    No, it isn't Genesis, itself... and yes, that picture IS disturbing. :p

  • Agent_UnawaresAgent_Unawares Posts: 0
    edited December 1969

    Any updates? %-P

  • Norse GraphicsNorse Graphics Posts: 0
    edited June 2013

    ...

    Post edited by Norse Graphics on
  • ValandarValandar Posts: 653
    edited December 1969

    Sorry, no updates right now. I'm working on tweaking the weightmapping (there's issues with the base of the neck, among other places), and making the add-on parts (horns, spikes along the back, etcetera). I should note that there is something important happening in a little while, some time after a very important US Holiday, that the Wyvern will be involved in. :D

  • ValandarValandar Posts: 653
    edited December 1969

    Okay, though I still have to texture the add-on bits, I finished the third texture set - the more heavily armored Red wyvern!

    wyvern110.jpg
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  • RAMWolffRAMWolff Posts: 5,301
    edited December 1969

    Looks awesome. I'd love to know how you UV mapped this creature. I imagine the mesh is similar as Genesis where it's very hi poly in the head to get the head shapes looking great with no distortion when morphed up. Looking forward to this release!

  • ValandarValandar Posts: 653
    edited December 1969

    I will admit, there's 7 maps on the sucker. Head, body/tail, legs, wings, wing vanes, eyes, and inner mouth.

  • RAMWolffRAMWolff Posts: 5,301
    edited December 1969

    The figure looks awesome. In my opinion, one of your best creatures.

    May I ask what UV program you use to do your work in?

  • firewardenfirewarden Posts: 0
    edited April 2013

    Is the length of the body/torso going to be adjustable? I can't really tell from the pictures.

    This looks amazing and I hope it's just the dragon I've been wanting - infinitely customizable and gorgeous. :) The renders so far are awesome!

    Unfortunately, this means my resolve to stop buying so many models is... oh, nevermind... New resolution: I will never look at my Paypal history. That might be doable. :)

    Post edited by firewarden on
  • ValandarValandar Posts: 653
    edited December 1969

    The torso length is somewhat adjustable, though not as extremely as the neck and tail lengths.

    As for UV'ing, my workflow is a little odd:

    1 ) Cut seams in the actual mesh in 3DS Max where I want the UV seams
    2 ) Run OBJ through ZBrush's UVMaster - 6 seconds to flat UV's
    3 ) Flip the UV's horizontally (dunno why ZB does that) in UVMapper Pro
    4 ) Arrange the UV shells in UVLayout to cover as much space as possible (easiest tool to manipulate shells in), and fix any odd results from ZB)
    5 ) Weld seams in UVMapper Pro
    6 ) Load into Max, assign groups and materials and continue on.

    This ends up maybe adding 5% to my modelling time to work the cuts in, and then perhaps 6-10 minutes for the rest of the steps, depending on how long I spend packing the UV shells.

  • RAMWolffRAMWolff Posts: 5,301
    edited December 1969

    Sounds like a good work flow. Don't have Max but do have ZBrush. Just trying to get my head around unwrapping my bodysuit I made in ZBrush. The quickies are not good so yea, need to learn that. Thanks for the work flow.

    So any date on the release of your fabu critter?

  • ValandarValandar Posts: 653
    edited December 1969

    I already gave you a hint, RW. :P

  • Norse GraphicsNorse Graphics Posts: 0
    edited June 2013

    ...

    Post edited by Norse Graphics on
  • RAMWolffRAMWolff Posts: 5,301
    edited December 1969

    I didn't know there was a national Dragons Day! Where have I been? :P

  • FixmypcmikeFixmypcmike Posts: 11,651
    edited December 1969

    RAMWolff said:
    I didn't know there was a national Dragons Day! Where have I been? :P

    Not in Wales?

  • Norse GraphicsNorse Graphics Posts: 0
    edited June 2013

    ...

    Post edited by Norse Graphics on
  • ValandarValandar Posts: 653
    edited December 1969

    Nope, no Dragon Day that I know of in the US. :P

  • RAMWolffRAMWolff Posts: 5,301
    edited December 1969

    Well, there should be! lol

  • ValandarValandar Posts: 653
    edited December 1969

    I haven't forgotten... and yes, there's more to come...

    RexWyvern.jpg
    750 x 975 - 252K
  • VaskaniaVaskania Posts: 5,109
    edited June 2013

    Valandar said:
    No, it isn't Genesis, itself... and yes, that picture IS disturbing. :p

    Although that would make for some interesting sci-fi renders. A Dragon/Wyvern body and a human head? o_O
    Even though it was borg, my brain keeps repeating, "Resistance is Futile".

    Post edited by Vaskania on
  • ValandarValandar Posts: 653
    edited December 1969

    Vaskania said:
    Valandar said:
    No, it isn't Genesis, itself... and yes, that picture IS disturbing. :p

    Although that would make for some interesting sci-fi renders. A Dragon/Wyvern body and a human head? o_O
    Even though it was borg, my brain keeps repeating, "Resistance is Futile".

    That would almost be like some variations of the Shedu or the Lammasu, come to think of it, depending on the dragon's "build". Or maybe a manticore, almost...

  • VaskaniaVaskania Posts: 5,109
    edited December 1969

    You think something like that would actually be possible with this? Even if just made by 2 figures and hiding/parenting parts.

  • ValandarValandar Posts: 653
    edited June 2013

    No more looksies?

    None?

    HuntPromo03.jpg
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    Post edited by Valandar on
  • Scott LivingstonScott Livingston Posts: 4,103
    edited December 1969

    Valandar said:
    Nope, no Dragon Day that I know of in the US. :P

    There is in my part of the US! http://en.wikipedia.org/wiki/Dragon_Day

    The wyvern looks pretty awesome, and I actually do have a need for something like this...

  • FuselingFuseling Posts: 225
    edited December 1969

    This looks very cool! Can't wait to see it in the store. :)

  • tonymousetonymouse Posts: 230
    edited December 1969

    I keep checking in hoping it will be out soon

  • ValandarValandar Posts: 653
    edited December 1969

    I'll give you a hint: If you can remember waaay back when the Chaos Mage for Michael 1 / 2 came out, you'll have an idea as to what day of what month the Wyvern will be coming out. :P

  • KeryaKerya Posts: 7,188
    edited June 2013

    On May 26, 2003 you used the word "soon"
    http://www.renderosity.com/mod/gallery/index.php?image_id=409575

    Edited to add - wasn't it your first product at Daz?
    July 8, 2003?

    Post edited by Kerya on
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