Like a Phoenix from the Ashes, Who Wants to Render a Superhero?

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  • JoeQuickJoeQuick Posts: 813
    edited December 1969

    Freak 4 as the Modern Thor, used supersuit shaders on the outfit, Hal's hammer.

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  • SkirikiSkiriki Posts: 4,738
    edited December 1969

    That's very nice!

  • JoeQuickJoeQuick Posts: 813
    edited June 2012

    I was going through my render folder and thought I'd post the two other Thors I'd done over the years before this one: Apollo Maximus Modern Thor and an M4 Chris Samnee Thor the Mighty Avenger inspired design. Apollo is from 2010, and Samnee Thor is from this time around last year?

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    Post edited by JoeQuick on
  • TjohnTjohn Posts: 7,406
    edited December 1969

    Howard the Duck was an Avenger? Great comic book, crappy movie (Howard the Duck, that is). Cool pics, BTW!

  • KickAir 8PKickAir 8P Posts: 1,843
    edited December 1969

    Playing around with the Supersuit (although the helmet's from Zikeo's Armour Y). From left-to-right that's War Machine, Rescue, and Iron Man. (Yeah, I know those aren't Rescue's colors, but I'll bet if Pepper gets armor in IronMan3 it's gonna be in a distinctly different color scheme from Tony's.)

    The second pic (assuming I can get both in, first time trying that) is War Machine, the face is M5-Don from Cris Palomino's Men of Character II (Chris said that one's inspired by Don Cheadle.)

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  • SkirikiSkiriki Posts: 4,738
    edited December 1969

    Ohhh! I like Rescue's re-thought colors a lot! Nice reversal of usual "red vs blue" gendered colors. ;)

  • KickAir 8PKickAir 8P Posts: 1,843
    edited December 1969

    Skiriki said:
    Ohhh! I like Rescue's re-thought colors a lot! Nice reversal of usual "red vs blue" gendered colors. ;)

    Thanks! Per MCU canon Pepper likes to wear blue, and Tony likes it on her, so it seemed like a good choice when looking for "not red".

  • SkirikiSkiriki Posts: 4,738
    edited December 1969

    Hmmm, silver-blue would also look good, as would blue-copper, I think?

  • KickAir 8PKickAir 8P Posts: 1,843
    edited December 1969

    Skiriki said:
    Skiriki said:
    Ohhh! I like Rescue's re-thought colors a lot! Nice reversal of usual "red vs blue" gendered colors. ;)

    Thanks! Per MCU canon Pepper likes to wear blue, and Tony likes it on her, so it seemed like a good choice when looking for "not red".

    Hmmm, silver-blue would also look good, as would blue-copper, I think?

    Try it! I liked the blue'n'gold (my old high-school colors) but you might like one of those others better. The displacement map for the segments came from one of the Supersuit add-on packs, but the ray-traced metallic shader is from DZfire's Real Metals.

  • SkirikiSkiriki Posts: 4,738
    edited December 1969

    Oh yeah, DZfire's Real Metals are my favorite and I use them a lot! I have to give it a go once I've cleared my work queue.

  • JoeQuickJoeQuick Posts: 813
    edited December 1969

    Playing around with the Supersuit (although the helmet's from Zikeo's Armour Y). From left-to-right that's War Machine, Rescue, and Iron Man. (Yeah, I know those aren't Rescue's colors, but I'll bet if Pepper gets armor in IronMan3 it's gonna be in a distinctly different color scheme from Tony's.)

    The second pic (assuming I can get both in, first time trying that) is War Machine, the face is M5-Don from Cris Palomino's Men of Character II (Chris said that one's inspired by Don Cheadle.)

    That helmet, partially open and with nothing inside, would make for a pretty convincing Ultron.

  • rdudarduda Posts: 468
    edited December 1969

    Funny I was just working on the Iron Maiden too:

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  • BrianP21361BrianP21361 Posts: 206
    edited December 1969

    Rduda,

    Love it! Is it an original model?

  • rdudarduda Posts: 468
    edited June 2012


    Rduda,

    Love it! Is it an original model?

    I made the Arch Reactor, the armor is V4 Bot, and The helmet, sholderpads and hand jets are off the Z Armor.

    Post edited by rduda on
  • rdudarduda Posts: 468
    edited December 1969

    Here is my gold version before I added the shoulder pads:

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  • KickAir 8PKickAir 8P Posts: 1,843
    edited December 1969

    Rduda said:

    Love it! Is it an original model?

    I made the Arch Reactor, the armor is V4 Bot, and The helmet, sholderpads and hand jets are off the Z Armor.

    Hey, I made my Arc Reactor too! (By squishing two primitives together . . . :red: ) Seriously though, nice work.

  • JoeQuickJoeQuick Posts: 813
    edited June 2012

    I think there's a free arc reactor on turbos quid for folks looking to save themselves some time.

    http://www.turbosquid.com/Search/?keyword=Iron+man&page_size=200

    Post edited by JoeQuick on
  • edited December 1969

    Some playing around tonight and keeping on my favored X-themes...

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  • rdudarduda Posts: 468
    edited December 1969

    Avengers Tower, Per request, so what do you think??

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  • JoeQuickJoeQuick Posts: 813
    edited June 2012

    Rduda said:
    Avengers Tower, Per request, so what do you think??

    That is perfect, better than I ever expected.


    And I can use some of the darker more monotone variants of this to generate ominous sentry/void skies:

    http://filterforge.com/filters/9101.html

    Post edited by JoeQuick on
  • Eustace ScrubbEustace Scrubb Posts: 1,373
    edited December 1969

    It's not what I wanted: first the transmapped hair was taking too long ant then it took +/- 21:45:54 (nearly all day) to render the allegedly invisible "flavor-saver"... Meh!
    So what was supposed to be a more rugged Nightcrawler is now his bald middle-age. I give you Kurt Wagner, Sr.

    And in a couple of days I'll have the time off to try to fix the Opacity algorithm in my project shaders. That and at least two (if not twelve) other features. But such as it is, here goes. Genesis, M4 tee by SickleYield (probably), texture by Soto (it's his Beast or whatever he calls it, blued by me: note chest hair), eyes by Danmoria and ears, um, off ShareCG. Thanks to JoeQuick for the fiber beard & brows!

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  • JoeQuickJoeQuick Posts: 813
    edited June 2012

    It's not what I wanted: first the transmapped hair was taking too long ant then it took +/- 21:45:54 (nearly all day) to render the allegedly invisible "flavor-saver"... Meh!
    So what was supposed to be a more rugged Nightcrawler is now his bald middle-age. I give you Kurt Wagner, Sr.

    And in a couple of days I'll have the time off to try to fix the Opacity algorithm in my project shaders. That and at least two (if not twelve) other features. But such as it is, here goes. Genesis, M4 tee by SickleYield (probably), texture by Soto (it's his Beast or whatever he calls it, blued by me: note chest hair), eyes by Danmoria and ears, um, off ShareCG. Thanks to JoeQuick for the fiber beard & brows!

    If you use sub-d on the beard and brows they'll be a lot less chunky. The beard also has several differant surfaces, so you could turn all but the flavor savor invisible (0% opacity) if you were trying to get a flavor savor.

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    Post edited by JoeQuick on
  • JoeQuickJoeQuick Posts: 813
    edited December 1969

    I've been working on my own Genesis Ninja Turtle as a way to try to build my texturing skills. The first render shows an early form of the morph and a quick dry run on the approach I'd planned to take with surface texture and noise just to get an idea on how it would look. The second image shows the back shell, the third has the final head shape and the start of the more detailed displacement mapping, and the forth has some more of the displacement details worked in. I'm only going to go with the thick scales on the shoulders and back.


    Now I just need to do the knuckle details, the diffuse maps, and try to bring the shell up to the same level of detail. Then it's straps and pads and things. I'll get some experience on textiles and skin that way.


    BTW, I'm basing the look of the turtle of the interpretation of these two artists:


    http://cghub.com/images/view/159057/
    http://cghub.com/images/view/225716/

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  • Eustace ScrubbEustace Scrubb Posts: 1,373
    edited December 1969

    Joequick said:

    If you use sub-d on the beard and brows they'll be a lot less chunky. The beard also has several different surfaces, so you could turn all but the flavor savor invisible (0% opacity) if you were trying to get a flavor savor.

    No, actually: I was going for the full-on Burnsides look. NO "flavor-saver" and nothing on the end of the chin. But I had wired the opacity wrong, and turning it all the way off made more trouble (without hiding the targeted parts, either) than leaving those parts in. His baldness is due to the same flaw attacking the extensive transmapping of the Wildmane Hair.

    This screenshot is what he was SUPPOSED to look like, with the comic-page shaders working correctly throughout.

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  • JoeQuickJoeQuick Posts: 813
    edited December 1969

    Continuing along. The front shell is the base resolution shell (625 active points) rendered with the displacement map. Most of the surface is smoothed out, but you do still get a hint of it's actual geometry if you look at the right spots.

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  • DavageDavage Posts: 69
    edited June 2012

    Prof. Von Drugen and Spec. Agent Charlie Kayne

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    Post edited by Davage on
  • flashbackflashback Posts: 0
    edited December 1969

    Ooh, nice one! Is there a larger size viewable anywhere?

  • edited December 1969

    A little more X related playing around during the last week:

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  • rdudarduda Posts: 468
    edited June 2012

    Having a small problem with my textures on the Thor Vault, but I made new helmet for him! (Joequick'sT2 outfit)

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    Post edited by rduda on
  • rdudarduda Posts: 468
    edited June 2012

    I have the Avengers Tower up atShareCG:
    http://www.ShareCG.com/v/63120/view/11/Poser/The-Avengers-Tower

    Let me know how you like! :)

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    Post edited by rduda on
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