[solved] Blender to Studio normal oddness
using Blender 2.67 into Studio 2.6 64 bit
when I export this model from Blender I see the surfaces are showing weird.
The normals appear to be facing out in Blender and I've tried recalculating then flipping the recalculating and flipping again but they still look messed up. Has anyone seen this and is there a fix?