Is bulk removal of highlights from shaders possible ?

0oseven0oseven Posts: 386
edited December 1969 in Carrara Discussion

It's common clothes and other models opened in Carrara often look like plastic so one has to remove highlights and shininess from the textures in the shader room.This is a bit of a pain especially locating the offending items.( which mostly is all)

So I'm wondering if there is a bulk method of applying changes . ( a one click solution would do :) )

Would Fenric's Pose and Shader Tools plug in do it or be of any help ?

http://www.daz3d.com/pose-and-shading-tools-2

Comments

  • head waxhead wax Posts: 2,874
    edited December 1969

    hi

    you need this

    http://fenric.com/wordpress/store/products/poser-shader-doctor/

    Fenric is a genius

    at the moment its 15percent highlight but he has promised to make it user adjustable

  • evilproducerevilproducer Posts: 7,585
    edited December 1969

    Don't forget, manually or with a plugin, once your adjustments are made, you can save the shader to the browser, or even the entire object/character itself. The object/character will even load faster from the browser because it's in the native .car format!

  • 0oseven0oseven Posts: 386
    edited December 1969

    Wow That Fenric IS a genius !!

    I really didn't expect a solution - thanks Headwax for that pointer and thanks Fenrick for the plugin.Appears to be exactly whats needed and at $2.50 it's a bargain.l

    EVIL
    Yes I do save my characters as car files fully clothed. As you say Evil, they load very quickly and of course it saves applying clothing again also it's easy to add/exchange clothing.

    thanks everyone

  • araneldonaraneldon Posts: 620
    edited December 1969

    head wax said:
    http://fenric.com/wordpress/store/products/poser-shader-doctor/

    Fenric is a genius

    at the moment its 15percent highlight but he has promised to make it user adjustable


    He appears to have updated the plugin already, check the product page.

  • head waxhead wax Posts: 2,874
    edited December 1969

    Thanks!!

  • ManStanManStan Posts: 0
    edited December 1969

    For figures I set the shader, mostly with simply drag and drops then save the multichannel shader. So for figures I have shaders all ready. Drag/drop/done. Clothes are usually easy because they don't have many shader zones. The only time this is burdensome to me is with big prop scenes like stonemason's. But then I like working with shaders ;)

  • 0oseven0oseven Posts: 386
    edited December 1969

    I downloaded and can confirm the updated version defaults to preset but hold shift down whilst selecting shader doctor and menu pops up allowing percentage selection for highlight/bump/shininess settings.

    Operates on selected items only which is handy too.

    My request for one click solution was a joke but thats what I got :coolsmile:

    thanks again all.

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