Luxus for Carrara alpha release available - Luxrender in Carrara

12467

Comments

  • SphericLabsSphericLabs Posts: 575
    edited December 1969

    The shading domains was a bugs and is fixed in the latest Win64 builld.

  • mulwargmulwarg Posts: 6
    edited December 1969

    Hi,
    I’m on Mac OSX 10.8 trying the new beta. Luxus produces nice .lsx files but I can’t make the plugin to start LuxRender.
    I’ve just get a green render window. I've tried different locations for the LuxRender catalog but no succés. I’ve have obviosly missed something. Searched the forum but find no answer. Sorry if this question has been asked before.

  • 3DAGE3DAGE Posts: 2,010
    edited December 1969

    Hi mulwarg

    Luxrender need to be in a folder, within the main Carrara application folder.

    It also needs to be the correct version for your system,.. either OpenCL or,.. No OpenCL

    hope it helps :)

  • rk66rk66 Posts: 155
    edited December 1969

    Hi,
    new build online:

    Spheric writes:

    "New Windows build

    Win64 - http://sphericlabs.com/carrara/Win64/Luxus.zip

    Changes:

    - Added Projection Light.
    - Bump maps on all the materials that support one.
    - UI elements for the lights.
    - IES parameter on the AreaLight.
    - Gain on AreaLight
    - Users can now choose where LuxRender is.
    - Fabric(Weave) option on Cloth"

    rk66.

  • 3DAGE3DAGE Posts: 2,010
    edited December 1969

    Possible Bug:

    Carrara' Sun light system does not function, if there has previously been a Lux Sun light in the scene,.

    if you delete a lux sun from your scene,. then add a Carrara sun,. there is no visible light effect from this sunlight,. even when the renderer options, and all materials have been changed from "lux" systems,.. back to normal carrara shaders and lighting.

    The Distant light,. and the other Carrara lights work as expected.

  • mulwargmulwarg Posts: 6
    edited December 1969

    Thanks for your answer 3DAGE.

    I tried that. But I can't make it work on my Mac.
    Luxus plugin for DAZ Studio works like a charm and if I open the .LXS file, generated from the Carra plugin, in LuxRender stand alone, it works fine too. So the LuxRender and the Carrara plugins generation of the .LXF file don't seem to be the problem.
    It's just the Render button in Carrara that I can't get to function properly. It just instantly put up a window with a green background.
    I've tried several locations for the LuxRendar catalog. But no succes so far.
    There must be some location for The LuxRender catalog I've missed?

  • mulwargmulwarg Posts: 6
    edited December 1969

    Should be "Carrara plugins generation of the .LXS file" Sorry :cheese:

  • DartanbeckDartanbeck Posts: 6,942
    edited December 1969

    3DAGE said:
    Possible Bug:

    Carrara' Sun light system does not function, if there has previously been a Lux Sun light in the scene,.

    if you delete a lux sun from your scene,. then add a Carrara sun,. there is no visible light effect from this sunlight,. even when the renderer options, and all materials have been changed from "lux" systems,.. back to normal carrara shaders and lighting.

    The Distant light,. and the other Carrara lights work as expected.

    Good to know. I will be in the practice of saving scenes especially for Lux renders... but it's good to know this, for sure. For myself personally, this is not an issue that would keep me from this. What an interesting, different world this offers to Carrara owners... It just seems to me that this might make for an eventual good substitute for folks who don't like messing with Carrara shaders (personally, I love messing with shaders!) - as the lux material setting pretty much define the material for you - sort of. With a few shader presets, a person could have a good time with this. Perhaps I'll work up a few to get people started.

    Spherical man... thanks 4 the Update!

  • 3DAGE3DAGE Posts: 2,010
    edited December 1969

    Hi Mulwarg

    "Should the Carrara plug-in generate an .LXS file”

    No, I've not noticed the Carrara Luxus plug-in creating any LXS files,.... I only see that with the DS version of Luxus.

    CORRECTION: There is an option box for "Specify Path",. and when that's enabled,... hitting render,. will open a "Save .LXS" window.
    If you hit "Cancel",... it will open the Lux render GUI and start to render.

    If that option isn't enabled,. it should normally create a render window filled with a blue/green colour,.(not sure why)
    then it opens the Lux render GUI

    Try the new beta build (above) which apparently allows you to browse for the location of the Luxrender application.

    - Users can now choose where LuxRender is.

    Hope it helps :)

  • 3drendero3drendero Posts: 636
    edited December 1969

    Updated
    http://carraracafe.com/luxus-the-luxrender-plugin-for-carrara-developmentdocumentation-blog/
    again.

    Today:
    Documentation (Updated 2013-04-22)
    -Unofficial manual by rk66: http://carraracafe.com/forum-3/#cid=1,tid=59


    Thanks to rk66 and Spheric Labs for writing enough for a short manual this early..

  • 3drendero3drendero Posts: 636
    edited April 2013

    New Win64 beta version released 23/4, same download link as usual.

    Changes:
    -> Carrara instances as LuxRender instances.

    Post edited by 3drendero on
  • 3drendero3drendero Posts: 636
    edited December 1969

    Missed the previous release 22/4:

    Another WIn64 Build. I will update Mac end of week.
    Win64 - http://sphericlabs.com/carrara/Win64/Luxus.zip

    Changes:
    -> Normal Maps work. Plug a Carrara Normal map into the bumpmap channel(This is the way LuxRender does it). Want a bump and a normal map?, use a Lux Add texture or a Lux Mix texture to combine them.
    -> Lux Blackbody now has a temperature for settings the color.
    -> Lux Constant Color and Lux Constant Float. This solves the problem of "Some parameters values are too limited". You can use a Constant Color or Float for any spot where you need a much larger value/color or smaller value/color . Volumes are the most common case.

  • 3dOutlaw3dOutlaw Posts: 819
    edited December 1969

    3drendero said:
    New Win64 beta version released 23/4, same download link as usual.

    Changes:
    -> Carrara instances as LuxRender instances.

    Wow!! ...anyone try this yet?

  • 3dtoday3dtoday Posts: 0
    edited May 2013

    3drendero said:
    Missed the previous release 22/4:

    Another WIn64 Build. I will update Mac end of week.
    Win64 - http://sphericlabs.com/carrara/Win64/Luxus.zip

    Changes:
    -> Normal Maps work. Plug a Carrara Normal map into the bumpmap channel(This is the way LuxRender does it). Want a bump and a normal map?, use a Lux Add texture or a Lux Mix texture to combine them.
    -> Lux Blackbody now has a temperature for settings the color.
    -> Lux Constant Color and Lux Constant Float. This solves the problem of "Some parameters values are too limited". You can use a Constant Color or Float for any spot where you need a much larger value/color or smaller value/color . Volumes are the most common case.

    thanks

    Post edited by 3dtoday on
  • revenger681revenger681 Posts: 154
    edited December 1969

    This is quite exciting! I love Carrara and would love to see an official plug-in released in the future!

  • 3DAGE3DAGE Posts: 2,010
    edited April 2013

    Hi 3Dtoday

    is there anyway to DATE these versions?. I’m getting confused now.

    over at the Carrara Cafe, there's some "beta" documentation,, which includes notes on each of the version release, and dates,.

    hope it helps :)

    test pic using Luxus plugin,. and a comparison carrara render.

    Updated to add...

    The first image, (top) is rendered using the beta plugin ,

    The second image is rendered using Carrara's own "Photorealistic" engine,

    C8_V4_1_49_test.jpg
    800 x 600 - 242K
    v4_test.jpg
    800 x 600 - 156K
    Post edited by 3DAGE on
  • rk66rk66 Posts: 155
    edited December 1969

    Hi,
    another new builld.

    Spheric writes:

    "Another Win64 Build

    Win64 - http://sphericlabs.com/carrara/Win64/Luxus.zip

    Changes:
    - Displacement Maps.

    Carrara's displacement setup is very simliar to LuxRender's so we are going to read displacement from Carrara's displacment channel"


    CarraraCafe - Beta docu incl. release notes: http://carraracafe.com/forum-3/#cid=1,tid=59

    rk.

  • 3dtoday3dtoday Posts: 0
    edited December 1969

    over at the Carrara Cafe, there’s some “beta” documentation,, which includes notes on each of the version release, and dates,.

    hope it helps

    thanks, but, I was hoping the versions could have the date in the name. eg: luxus.v.4-24-13

    test pic using Luxus plugin,. and a comparison carrara render.

    Which is which?

  • rk66rk66 Posts: 155
    edited April 2013

    Hi,
    @3dtoday:

    The download link contained ever the last and newest release.

    rk.

    Post edited by rk66 on
  • 3DAGE3DAGE Posts: 2,010
    edited December 1969

    HI 3dtoday :)

    Updated the pose to show which is which.

  • Salem2007Salem2007 Posts: 387
    edited April 2013

    Ok--here is one I did in Carrara (normal render) and then with a few Lux Lights and rendered with LuxRender (via the Luxus plugin). I didn't mess with any textures, except for the lamp post---I tried to make it wood but failed horribly. Top is Carrara, bottom is Luxus.

    brijittlux.jpg
    1280 x 685 - 351K
    brijitt.jpg
    1280 x 685 - 325K
    Post edited by Salem2007 on
  • EddyMI3DEddyMI3D Posts: 265
    edited April 2013

    Hi there,

    does someone know how to change the folder of the LuxRender.exe file within LuxRender?

    Eddy

    Post edited by EddyMI3D on
  • ProPoseProPose Posts: 112
    edited December 1969

    EddyMI said:
    Hi there,

    does someone know how to change the folder of the LuxRender.exe file within LuxRender?

    Eddy

    I'm sorry.......but Why would you want to do that?

  • SphericLabsSphericLabs Posts: 575
    edited December 1969

    EddyMI said:
    Hi there,

    does someone know how to change the folder of the LuxRender.exe file within LuxRender?

    Eddy

    For the Mac, you will have to wait for the build at the end of this week.

    For Win, make sure Luxus is the active renderer, switch back to Assembly room and then do Menu -> Edit -> Setup LuxRender Path

  • rk66rk66 Posts: 155
    edited December 1969

    Hi,
    another new build:

    Spheric Labs writes:

    "Another Win64 Build

    http://sphericlabs.com/carrara/Win64/Luxus.zip

    Changes:
    - Autotranslation of Alpha and Transparency."

    rk.

  • Design AcrobatDesign Acrobat Posts: 432
    edited December 1969

    Yes, but what I really want to know is can this Luxus render in plaid?

  • Akulla3DAkulla3D Posts: 121
    edited December 1969

    This is great to see, I have tried out some basic stuff and its looking great. I am saving up my dollars as we speak. :)

  • rk66rk66 Posts: 155
    edited December 1969

    Hi,
    Update: Mac64 Build online now.

    Spheric Labs: "Its the end of the week somewhere"

    -> http://sphericlabs.com/carrara/Mac64/Luxus.zip

    rk.

  • holly wetcircuitholly wetcircuit Posts: 0
    edited April 2013

    LOL ok, all I get is a big ol' crash to desktop. How is this installed and do I launch LuxRender first or what? :red:

    Post edited by holly wetcircuit on
  • 3drendero3drendero Posts: 636
    edited December 1969

    No need to touch Luxrender, from the old build:
    - Added Mac Build. Install/Copy LuxRender such that there is a folder right next to your Extenstions folder called LuxRender that contains the LuxRender application.

    Unzip the files in the Extensions folder I guess for Mac too.

    The new build should have a Edit-"Setup Luxrender path" that works when Luxus is selected for rendering.

Sign In or Register to comment.
Rocket Fuel