GenX and DSF Toolbox Updates for DS 4.5

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  • freecomerfreecomer Posts: 0
    edited December 1969

    [quoteThe DSF Toolbox should still work with DAZ Studio 4.5, but only for uncompressed DSF files.

    .....


    I downloaded the DSF Toolbox for 4.5, but it still requires DSF files, and gives error message if use duf file (I don't know how to turn duf into dsf) ...

    please advise

    regards

  • KeryaKerya Posts: 7,237
    edited December 1969

    File>Save as>Deprecated ?

  • Dimension3DDimension3D Posts: 345
    edited December 1969

    Sorry for the late reply, I didn't get a notification from the forum ...

    Urumike: Some breast "morphs" in V4 (up, down, in, out) actually are not morphs, but magnets. GenX only transfers morphs. I don't know if there is a way to get magnets from V4 to Genesis.

    Kyoto Kid: Usually, it's not required to reload V4 and the standard morphs when transferring several character morphs one after another. Using "Select > Set all values to zero" should be enough before loading another character pose. In any case, most morphs like "Young" or "Arms Thickness" have to be loaded with the morphs++ injection poses, they are not included in the base CR2. While some character poses will load them automatically, others will not.

    freecomer: Is this for version 1.1 of DSF toolbox? It should work with DUF files as well as with DSF files. (Actually, DSF and DUF files have the same file format, just different content. DUF should be exchangable between users, while DSF may be not.) What exact error message do you get?

  • Male-M3diaMale-M3dia Posts: 2,013
    edited December 1969

    freecomer said:
    [quoteThe DSF Toolbox should still work with DAZ Studio 4.5, but only for uncompressed DSF files.

    .....


    I downloaded the DSF Toolbox for 4.5, but it still requires DSF files, and gives error message if use duf file (I don't know how to turn duf into dsf) ...

    please advise

    regards

    Sounds like you're trying to open a user facing file (duf) rather than the actual morph... those are found further in the /data/Daz 3D/Genesis directory. A duf will not contain anything but references.

  • freecomerfreecomer Posts: 0
    edited December 1969

    Dimension

    Thanks ... got a message saying wrong format in dsf file ...
    but see below

    <><><><><><><><
    Male

    Quote Sounds like you're trying to open a user facing file (duf) rather than the actual morph... those are found further in the /data/Daz 3D/Genesis directory. A duf will not contain anything but references unquote

    ....................

    Yes, that was it ... didn't realise that .... found the file in data folder and it worked nicely ... on we go :-)

    Thanks for all replies ... much appreciated

  • Agent_UnawaresAgent_Unawares Posts: 0
    edited December 1969

    All right. I'm trying to transfer characters from V4 to Genesis as single morphs rather than controllers. Whenever I try to do it, though, the result produces a sort of double-strength morph that looks terrible, like it's making a single morphs that also dials in all the relevant characters morphs again. Morphs as their own dials work fine, a character as a control dial works fine, what gives? I'd rather be able to send them across as their own single morphs if possible.

  • Dimension3DDimension3D Posts: 345
    edited December 1969

    When you transfer the single morphs (transfer mode: selected morphs), how do you set the actual morph values for the character? With a controller dial, with a translated pose, a DUF file with the morph values, or something else?

    In any case, the values for the actual morphs can be easily verified, when you click "Currently Used" on the "Shaping" tab. I don't think that any morphs are transferred wrong, it's more likely that some morph values are set wrong or unwanted.

  • Agent_UnawaresAgent_Unawares Posts: 0
    edited March 2013

    I set them by loading the injection pose. The exact same parameters work when transferring as a control dial, but double the morph until it's looking smashed when transferring as a single morph. The only thing changed is switching from 'create controller' to 'create single morph.' It's not the morph values that are wrong, it's some problem within the plugin, or an obscure setting that applies to one but not the other which I'm missing.

    Post edited by Agent_Unawares on
  • Agent_UnawaresAgent_Unawares Posts: 0
    edited March 2013

    Or the individual morphs, perhaps. Or maybe my system just really hated me that day. I just tried it with Vermillion Dawn to be able to list my workflow and it turned out perfectly both ways. Hopefully it'll hold out for the rest. I'm going to go check them now.

    EDIT: Works fine on two thus far. I'm going to assume it's an odd unrepeatable hiccup unless I go down the list and it happens again. Many thanks.

    Post edited by Agent_Unawares on
  • Dimension3DDimension3D Posts: 345
    edited December 1969

    The only way I can reproduce this problem, is when I use the same name for both, the controller and the single morph. In that case, DS only shows one control that changes both at once, the controller and the morph. This doubles the effect. The parameter control in DS is starting with "(2):" if DS shows one control for two parameters with the same name.

  • IceEmpressIceEmpress Posts: 520
    edited December 1969

    Do any of the Gen X expansions work with 3rd party figures sold on the Daz marketplace, in particular Sadie and Sam? If not, if/when can we expect such an expansion?

  • riftwitchriftwitch Posts: 1,045
    edited December 1969

    opal42987 said:
    Do any of the Gen X expansions work with 3rd party figures sold on the Daz marketplace, in particular Sadie and Sam? If not, if/when can we expect such an expansion?

    Why would you need Gen X to convert Sadie & Sam? There are already Genesis versions of them: http://www.daz3d.com/sadie-and-sam-for-genesis.

  • Dimension3DDimension3D Posts: 345
    edited December 1969

    GenX doesn't transfer shapes to Genesis, it transfers morphs relative to an existing shape. It requires that the base shape was already modeled as a morph for Genesis.

    Because the original Sadie and Sam have few morphs and mainly expression morphs, I don't know if there would be interest to transfer these morphs to Genesis.

  • IceEmpressIceEmpress Posts: 520
    edited December 1969

    Sorry, I didn't articulate myself very well. I'm well aware of what Gen X actually does, and yes, what I indeed meant to ask was if GenX imports morphs for those characters.

    When will The Girl 3 and the rest of Gen 4 be supported?

  • Dimension3DDimension3D Posts: 345
    edited December 1969

    The full range of gen 4 figures are supported by GenX: Victoria 4 including all morphs like Aiko 4, Girl 4, Stephanie 4, or SheFreak 4; Michael 4 including Hiro 4 and Freak 4; and the Kids 4 (if you use the clone morph to turn Genesis into Kids 4).

    The original Girl is a rather special figure, there is no morph for Genesis for it and it would be difficult to do one. Also, there is no Genesis morph for the gen 3 kids, i.e. Luke/Laura and Matt/Maddie. But the latter could be done in principle because all gen 3 figures share one mesh and are morph compatible.

  • IceEmpressIceEmpress Posts: 520
    edited December 1969

    Thanks for the prompt reply. If all Gen 4 figures are supported, then how come the product page says:

    "GenX includes support for Victoria 4 and Michael 4. Further figures will be supported by add-ons." plus the pictures only show V4 and M4, suggesting the product only supports those two...

  • Dimension3DDimension3D Posts: 345
    edited December 1969

    There are only 3 genuine gen 4 figures: Victoria 4, Michael 4, and Kids 4. Victoria 4 and Michael 4 are supported directly by GenX. Kids 4 is supported by GenX, but you have to convert the Kids 4 clone morph (for auto-fit) into a working morph for Genesis with adjusted joints. No add-ons are required for these three figures.

    The other gen 4 figures are not really own figures, even if they come with their own CR2. Aiko 4, Stephanie 4, Girl 4, and SheFreak 4 are morphs for Victoria 4, so GenX can transfer them. The same holds for Hiro 4 and Freak 4, which are just morphs for Michael 4. GenX can load their CR2s as well as inject their morphs into V4 or M4 base figures. The promo images for GenX include morphs for some of them (Aiko 4, Girl 4, Hiro 4, Freak 4).

  • KeryaKerya Posts: 7,237
    edited March 2013

    Kids 4 is supported by GenX, but you have to convert the Kids 4 clone morph (for auto-fit) into a working morph for Genesis with adjusted joints. No add-ons are required for these three figures.
    ...

    Is there any chance for a tutorial how to do that?

    Post edited by Kerya on
  • Dimension3DDimension3D Posts: 345
    edited December 1969

    The simple way to get the Kids 4 clone morph into a working morph is to use my DSF Toolbox. This is a one click solution, too simple to require a tutorial.

    The alternative is to use the internal tools of DS Pro. As far as I know, it should be possible, but I haven't tried myself in detail, so I can't provide the steps about how to do it. I don't know if someone else made a tutorial for this.

  • KeryaKerya Posts: 7,237
    edited December 1969

    Thanks for taking the time to answer! :)

  • vienastoksvienastoks Posts: 0
    edited December 1969

    The simple way to get the Kids 4 clone morph into a working morph is to use my DSF Toolbox. This is a one click solution, too simple to require a tutorial.

    It's not that simple, I'm afraid. DSF Toolbox is a highly specialist tool - I admit I don't even understand most of the terminology in it's feature list. Generation X, however, is quite well documented plug-in. My guess is that most users would prefer having an ability to transfer K4 morphs using GenX, even if they had to buy an extension (I bought them all and was dismayed to find the set incomplete).

    I have no problem to buy DSF Toolbox even for a single click use, but I'm not sure I will know how to do this. As far as I understand DSF TB is a stand-alone tool. Does that mean that it will convert the morph and place it in my library (which of them?) automatically? Will it then be available for use as a "dialable" actor? Will it work exactly as other templates in GenX collection do or would I need to do something else for GenX to see it and use as a base for morph transfer?

    Will the joint adjustment and other magic happen in the same one click process, or will I need to deal with unfamiliar things like "channels" and suchlike?

    Also it would be interesting to learn what people use DSF Toolbox for. I mean, I understand it's for professional creators, but maybe some functions could be useful for laymen like me too? I was unable to find any such description. Sorry.

  • Dimension3DDimension3D Posts: 345
    edited December 1969

    GenX has everything to transfer morphs from K4 to Genesis, you can do this without any add-ons or special tricks. However, these morphs are useful only after you morphed Genesis into K4 shape. This is the one step that is not included in GenX, simply because it essentially has nothing to do with what GenX is doing.

    With DSF Toolbox, you create this morph as follows:
    1. You start DSF Toolbox and go to the "Clone2Morph" tab.
    2. You select the clone morph to convert, in this case: "/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Base/CloneKids4.dsf"
    3. You select the DSF file to create, which has to be under "/data/DAZ 3D/Genesis/Base/Morphs/" to ensure Genesis will load it.
    4. You click "Create DSF".
    That's it, selecting input and output file and clicking one button. GenX doesn't need the morph for conversion, but you need it to morph Genesis into K4 shape. The created morph is just a common morph for Genesis with joint adjustments, nothing special, just a dial you set to 1 and Genesis looks like K4 and still bends as it should.

    More information (including a download of the PDF manual) for the DSF Toolbox can be found here:
    http://d3d.sesseler.de/index.php?software=dazscript&product=dsftools

    The "Channels" tab in DSF Toolbox is similar to the "Parameter" editor for dials in DS, it just operates directly on the DSF file. You can change channel parameters like the name, the range of the dial, the icon, and where it is shown in Genesis.

  • carrie58carrie58 Posts: 937
    edited December 1969

    I have to say thank you very much for explaining how to create the K4morph for Genesis,D3D cause I have your tool box but hadn't been able to figure out how to do it ,read where others have done it but still didn't understand ,now thanks to you I do ,again thank you so much.

  • Male-M3diaMale-M3dia Posts: 2,013
    edited December 1969

    carrie58 said:
    I have to say thank you very much for explaining how to create the K4morph for Genesis,D3D cause I have your tool box but hadn't been able to figure out how to do it ,read where others have done it but still didn't understand ,now thanks to you I do ,again thank you so much.

    Just an old caveat on using the K4 clone... don't mix it with any genesis shapes. The mesh flows are different between clones and shapes, since the clones are to help with autofit, so you'll get some weirdness in the body shapes such as in the abdomen area. If you need to make body shapes fatter or thinner, I would use GenX to copy the body shapes of K4 over as well, using the clone shape as a base.

    Poses for K4 should work fine since the rigging is similar to K4, not genesis.

  • vienastoksvienastoks Posts: 0
    edited December 1969

    Thanks for all the answers and advice! Clone is better than nothing. :)

    One last question. If I use the method with a clone morph to transfer some character (using GenX), could I then use the transferred character morph in the same way I can use M4 or V4 character morphs I transferred to Genesis (including mixing with other shapes)?

    Sorry for being such a noob. :)

  • Dimension3DDimension3D Posts: 345
    edited December 1969

    Yes. There is no difference between clone and character morphs in principle. The clone morphs are optimized for clothing transfer, that's why their shape is closer to the original. The shape morphs are optimized for compatibility with Genesis, that's why they may work better with poses or clothing sometimes. But this are small differences.

  • IceEmpressIceEmpress Posts: 520
    edited December 1969

    So, will your Gen X and/or DSF Toolbox be part of the March Madness sale at some point during the remainder of this month? Or do you know?

  • icprncssicprncss Posts: 3,480
    edited December 1969

    Is there a way to decompress .dsf files? Poser has a built in script that allows you to decompress files.

  • Dimension3DDimension3D Posts: 345
    edited December 1969

    opal42987: Who knows?

    icprncss: Compressed DSF files use the same compression as compressed Poser files, i.e. Z-compression. So, just append .Z at the end, and many compression utilities (e.g. the free 7 ZIP) will decompress them. DSF Toolbox has a feature to compress/decompress DSF files, including a batch mode for several files or whole folders.

  • IceEmpressIceEmpress Posts: 520
    edited March 2013

    So... are you saying you haven't decided, or that the March Madness sale is outside of the 3rd party artists' control?

    Also, would the DSF Toolbox etc. allow someone to clone a 3rd party figure like say-- Mayadoll or Apollo Maximus and turn them into Genesis morphs? (Actually, rereading your initial response to my earlier posts, I'm guessing not. THough I really, really hope you'll create GenX support for Apollo, Pippin, Mayadoll, and maybe Mavka in the near future as they all seem to be quite popular unlike Sadie.)

    Post edited by IceEmpress on
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