I'm likely missing something obvious here, but I'm trying to rig up muscle deformtions to my characters' joints using JCMs. Things like the bicep flex are working fine. I'm adding the bicepflex to the forearm bend axis as a subcomponent as a DeltaAdd with a value of about
-0.020000 and it's working well. However, the Tricep needs to work in reverse so that it is full-on when the arm is straight, and decreases as the arm is bent.
Anyone know if this is possible?