DAZ 4.5 - Shell and Origin Questions
I have played a bit with 4.5 (only a bit because I am waiting for updates to my plug-ins), and there are two functional items I would kill for but cannot seem to find. I am hoping if they exist that some knowledgeable person can point me to them.
1) Is there the ability to move the origin of an object?
2) The Shells created in 4.5 seem to have the same mapping as the model they are based on. In othe words, a Genesis model using M4 mapping will create a shell with M4 mapping. Is it possible to have the base model mapped one way, such as M5, and the shell another, such as M4?
Many thanks to those with answers. I hope you all have a fine day. :)