Rotate Manipulator help

 Son of Belmont Son of Belmont Posts: 0
edited January 2013 in Carrara Discussion

Hi
How do I get the rings of the rotate manipulator to move/follow? in the same way the universal manipulators arcs do (or the way the rings do when motion is set to quaternion) while manipulating any bone or object in Carrara?

If it helps I think this is referred to as local rotation in other 3d applications
Thanks

Post edited by Son of Belmont on

Comments

  • DartanbeckDartanbeck Posts: 6,942
    edited December 1969

    Render is almost done... I'll edit this when it's over...

    What you're looking for is under "File > Preferences"
    You want to turn off "Gimbal Mode"

  • DartanbeckDartanbeck Posts: 6,942
    edited December 1969

    Sorry for the wait.
    Anyways, here's how to change that:
    File > Preferences > 3d View > uncheck "Allow Gimbal Mode"

    Switching back and forth can be very useful. I know what you mean... sometimes it's nice to have the rotation controller actually stay with the original orientation of the object. Well there you go!

Sign In or Register to comment.
Rocket Fuel