FINALLY Carrara rigged figures import via dae into DS4.5

the3Ddigitthe3Ddigit Posts: 13,917
edited December 1969 in Carrara Discussion

since I have had success with makehuman even though it cannot be saved I thought I would give it another whirl using Carrara rigging.
Got Andy/3dage's Kreatcher in (you need to delete the bullet physics cloth)
accepts bvh imports for animation too.
it will come in crumpled, select hip at top and zero figure in parameters.
gonna play with some of mine next but looking good!

watch this space!


  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    OOOH! I had no idea the dae thing was going to work the other way....

  • the3Ddigitthe3Ddigit Posts: 13,917
    edited December 1969

    yes, I got a figure I modelled rigged myself in.
    can rotate joints
    after edit convert to triax, aniblocks moved it too but bone names wrong.
    that can be fixed!

  • RoygeeRoygee Posts: 2,162
    edited December 1969

    Hi Wendy:)

    In case you missed it, MakeHuman DAE imports properly into both Carrara and Studio (using Daz Collada). Now if only Daz Collada would work with Carrara as it used to, we could import Optitex clothing.

    MakeHuman still has a long way to go before it is useful, though - rubbery bends:(

  • the3Ddigitthe3Ddigit Posts: 13,917
    edited December 1969

    yes I know, reason I decided to try a carrara rigged character again.
    in the past Carrara rigging did not work at all.
    you still cannot save it and have it work though.
    I have gotten makehuman into Carrara for over a year, infact first time I ever tried it, also in studio however had not tried 4.5.
    not very usefull due to not being able to save and bones come out weird if mirror duplicated as I do, 3dage's worked better so my own setup needs changing.
    FBX still unusable.
    mine work ok in Blender, iClone and Unreal Game engine UDK.
    I cannot get iClone rigging in though including my own retargetted.

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