Star Trek Builders Unite 2 "Renderings on the Edge of Forever"

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Comments

  • shadowhawk1shadowhawk1 Posts: 857
    edited December 1969

    PDSmith said:
    My objective is to get as many of these mini stories out as possible before I transfer to my new job. If certified and fully qualified, one of new jobs will possibly be of me as the ship's safety officer for the dismantle and deconstruction of the USS Enterprise when it comes to the shipyard here in Bremerton. Time will tell.

    Now just which Enterprise would that be? Not like there is just one of them anymore? If it is the JJ Enterprise, I want one of the lens flare projectors! But if it happens to be a certain Big E that floats, you just might end up one of the most hated people on the thread! How could you chop that beautiful lady into little bitty pieces?

  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    PDSmith said:
    MotoTsume said:
    Picard and his ship

    Looks real good,

    But if I may make one suggestion, add a cotton based bump map to the uniform, or if there is one, increase the % or +/- on the settings.

    any idea where a bumb map for like that can be found ?

  • PDSmithPDSmith Posts: 513
    edited December 1969

    MotoTsume said:
    PDSmith said:
    MotoTsume said:
    Picard and his ship

    Looks real good,

    But if I may make one suggestion, add a cotton based bump map to the uniform, or if there is one, increase the % or +/- on the settings.

    any idea where a bumb map for like that can be found ?

    I believe I may have included a cotton file in my outfits over at sharecg, but unable to look since I'm at work. http://www.sharecg.com/pf/Padosm

    I had no clue about settings at the time I made these uniforms so It's a hit and miss. When I'm off work, I'll post a link to 'stash' on DA for the file I've been useing. it has a pretty good pattern to it.

    This link might also help. http://test.scripts.psu.edu/users/j/a/jah5420/Misc/SolidWorks/SolidWorks/data/Images/textures2/fabric/cloth/
    cotton white bump might be the best one to use.

    -Paul

  • MotoTsumeMotoTsume Posts: 518
    edited December 2012

    PDSmith said:
    MotoTsume said:
    PDSmith said:
    MotoTsume said:
    Picard and his ship

    Looks real good,

    But if I may make one suggestion, add a cotton based bump map to the uniform, or if there is one, increase the % or +/- on the settings.

    any idea where a bumb map for like that can be found ?

    I believe I may have included a cotton file in my outfits over at sharecg, but unable to look since I'm at work. http://www.sharecg.com/pf/Padosm

    I had no clue about settings at the time I made these uniforms so It's a hit and miss. When I'm off work, I'll post a link to 'stash' on DA for the file I've been useing. it has a pretty good pattern to it.

    This link might also help. http://test.scripts.psu.edu/users/j/a/jah5420/Misc/SolidWorks/SolidWorks/data/Images/textures2/fabric/cloth/
    cotton white bump might be the best one to use.

    -Paul

    thanks, downloaded those, don't see a bump map in any of the directories though.(talking your 3 files, not that last link :) )

    Post edited by MotoTsume on
  • mdbruffymdbruffy Posts: 1,929
    edited December 1969

    PDSmith said:
    MotoTsume said:
    Picard and his ship

    Looks real good,

    But if I may make one suggestion, add a cotton based bump map to the uniform, or if there is one, increase the % or +/- on the settings.

    ~~~~~~

    All,

    On an unrelated matter, I'm looking for feed back or what to make better in the coming graphic novels for the Mirror Universe. Lighting, pose, poke through I may have missed, small details that are easily over looked.

    If you noted at the back of the novel there is a time line. As of right now there are 7 more Mini-graphic novels planned. Mini being 12-20 pages long in the same format of 1 to 2 images per page. Scripts and story format are already laid out. I'm looking for graphic image look....and yes Madison, most of us know you don't like the diorama look, but that going to stay.

    So everyone, be brutal. Unlike many in the art community I have thick skin. With out critisim I'm not going to know what I need to do to push the envelope to make things better or more enjoyable. You can post your opinion here or if you don't want people to know what you said out of the fact someone might flame spray you, send me a PM or a note over at DA.

    Thanks gang.

    My objective is to get as many of these mini stories out as possible before I transfer to my new job. If certified and fully qualified, one of new jobs will possibly be of me as the ship's safety officer for the dismantle and deconstruction of the USS Enterprise when it comes to the shipyard here in Bremerton. Time will tell.

    To each his own... :-)

  • PDSmithPDSmith Posts: 513
    edited December 1969

    Cotton Bump

    Here is the link to my stash file on DA.

    Settings vary from image to image since lighting can have a serious effect of the look and quality.

    http://sta.sh/0fd6yvwsxto

    -Paul

  • wancowwancow Posts: 2,708
    edited December 1969

    PDSmith said:
    My objective is to get as many of these mini stories out as possible before I transfer to my new job. If certified and fully qualified, one of new jobs will possibly be of me as the ship's safety officer for the dismantle and deconstruction of the USS Enterprise when it comes to the shipyard here in Bremerton. Time will tell.

    part of me envies you, and part of my heart breaks for you.

    I built as many CVN-65 models as NCC-1701 models as a boy... loved both versions... Fifty One years old, and she sails into history... wow...

  • mdbruffymdbruffy Posts: 1,929
    edited December 2012

    I have a zip file entitled "STWK Bridge", I have tried 4 times to open it and every time Winzip tells me " Error: too many entries in cxentral directory to end of central directory info."

    Anyone have any ideas how to get this stupid file to open?

    Post edited by mdbruffy on
  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    PDSmith said:
    Cotton Bump

    Here is the link to my stash file on DA.

    Settings vary from image to image since lighting can have a serious effect of the look and quality.

    http://sta.sh/0fd6yvwsxto

    -Paul

    thanks, much appreciated :)

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 497
    edited December 1969

    mdbruffy said:
    I have a zip file entitled "STWK Bridge", I have tried 4 times to open it and every time Winzip tells me " Error: too many entries in cxentral directory to end of central directory info."

    Anyone have any ideas how to get this stupid file to open?

    Have you tried a different program like WinRAR or something like that?

    David

  • mdbruffymdbruffy Posts: 1,929
    edited December 2012

    mdbruffy said:
    I have a zip file entitled "STWK Bridge", I have tried 4 times to open it and every time Winzip tells me " Error: too many entries in cxentral directory to end of central directory info."

    Anyone have any ideas how to get this stupid file to open?

    Have you tried a different program like WinRAR or something like that?

    David

    I don't have winrar. Usually winzip does right the first time. I 've never had it do this before.

    Explain this one: I moved the zip to another computer that had winzip on it and that copy of the program opened the zip without any problem.

    Post edited by mdbruffy on
  • patience55patience55 Posts: 6,169
    edited December 1969

    PDSmith said:
    Cotton Bump

    Here is the link to my stash file on DA.

    Settings vary from image to image since lighting can have a serious effect of the look and quality.

    http://sta.sh/0fd6yvwsxto

    -Paul

    Snagged! Thanks :-)

    I have a question. In that brig room, the actual brig part ... those rectangular dodads on the wall, are they supposed to be drawers or something?
    The grills, what look rather like vent grills, but there's too many for just 'air' ... ???
    And those hexagon things ... gee they're all over the ship! I imagined a sale on plastic thing-a-m-gigs at the local dept store ... okay the ones in the cargo bay would be for containers, but the ones on the wall???

    Grills, pillow, mattress, thing-a-m-gigs ... done.

    oh btw - I noticed that Picard refers to the brig as the detection centre. I'm not asking ...

  • patience55patience55 Posts: 6,169
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    I have a zip file entitled "STWK Bridge", I have tried 4 times to open it and every time Winzip tells me " Error: too many entries in cxentral directory to end of central directory info."

    Anyone have any ideas how to get this stupid file to open?

    Have you tried a different program like WinRAR or something like that?

    David

    I don't have winrar. Usually winzip does right the first time. I 've never had it do this before.

    Explain this one: I moved the zip to another computer that had winzip on it and that copy of the program opened the zip without any problem.

    Think I managed to get that one opened once with 7zip but since the upgrade nothing would open it so I pitched it.
    Maybe one day somebody would repackage it and rezip it.

  • TheCastellanTheCastellan Posts: 508
    edited December 1969

    Here's a little thing I had a go at. I took one of Madman's JJ ships and wanted to see if I could un-jj it. Here's the results.
    Pretty much made a cargo ship into something else completely, now. I was always a sucker, for small, compact vessels. :D

    JJ_Redo1b.jpg
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    JJ_Redo1.jpg
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  • MattymanxMattymanx Posts: 3,404
    edited December 1969

    Here's a little thing I had a go at. I took one of Madman's JJ ships and wanted to see if I could un-jj it. Here's the results.
    Pretty much made a cargo ship into something else completely, now. I was always a sucker, for small, compact vessels. :D


    THat looks good. Did you kit bash from the converted ship or the original Blender version?

  • TheCastellanTheCastellan Posts: 508
    edited December 1969

    I took the JJ freighter, Ptolmey or whatever, and then I simply switched off the opacity of the ugly/silly bits (no offense to Madman, I'm just offending JJ himself) and made the blue glow red. I then put one of Starkiller's dishes on the front. All done on Daz3.


    I really think someone outta make a TMP/TNG/JJ parts kit, akin to Starkiller's TOS kits, so on can play around with those areas of vessels and make their own dream ship, as it were.


    I might use the one I posted for my comics, once I have everything I need. The comics might not start until next year, though.

  • MattymanxMattymanx Posts: 3,404
    edited December 1969

    mdbruffy said:
    Explain this one: I moved the zip to another computer that had winzip on it and that copy of the program opened the zip without any problem.

    Winzip sucks!

    Sorry, not a Winzip fan. Much prefer Winrar myself.

  • mdbruffymdbruffy Posts: 1,929
    edited December 1969

    Mattymanx said:
    mdbruffy said:
    Explain this one: I moved the zip to another computer that had winzip on it and that copy of the program opened the zip without any problem.

    Winzip sucks!

    Sorry, not a Winzip fan. Much prefer Winrar myself.

    I've used them both at various times. It just happens that right now, I don't have a copy of Winrar.

  • ssgbryanssgbryan Posts: 690
    edited December 1969


    I really think someone outta make a TMP/TNG/JJ parts kit, akin to Starkiller's TOS kits, so on can play around with those areas of vessels and make their own dream ship, as it were.

    That is what I have been doing with David Metlesits' ships. I have been disassembling all if his ships and I have a large selection of parts. Multiple primary hulls, secondary saucers, engines, for both Federation and Klingon ships.

  • PDSmithPDSmith Posts: 513
    edited December 2012

    Testing out a TNG-Mirror Universe Agonizer booth room.

    I used the TOS Agonizer booth, the Voyager computer console, and one of the Vanishing Point conference room chairs.

    and the wall mount is from a converted hallway set.

    And had to include a picture of Empress Beverly Howard.

    agonizer_booth.jpg
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    Post edited by PDSmith on
  • TheCastellanTheCastellan Posts: 508
    edited December 1969

    ssgbryan said:


    I really think someone outta make a TMP/TNG/JJ parts kit, akin to Starkiller's TOS kits, so on can play around with those areas of vessels and make their own dream ship, as it were.

    That is what I have been doing with David Metlesits' ships. I have been disassembling all if his ships and I have a large selection of parts. Multiple primary hulls, secondary saucers, engines, for both Federation and Klingon ships.

    GIMMIE GIMMIE GIMMIE!!!!!! :3

  • ssgbryanssgbryan Posts: 690
    edited December 2012

    ssgbryan said:


    I really think someone outta make a TMP/TNG/JJ parts kit, akin to Starkiller's TOS kits, so on can play around with those areas of vessels and make their own dream ship, as it were.

    That is what I have been doing with David Metlesits' ships. I have been disassembling all if his ships and I have a large selection of parts. Multiple primary hulls, secondary saucers, engines, for both Federation and Klingon ships.

    GIMMIE GIMMIE GIMMIE!!!!!! :3

    They aren't ready for prime-time just yet - not to mention that I haven't asked David's permission to share them - they started out as unwilling victims of my learning how to use Hexagon.

    I started by simply removing the ship registry information - I make those with Photoshop Elements - and then I started taking the Objs apart.

    When I get back from the holidays, I'll ask David if I can share them.

    Here is the Von der Tann - a Renown class armored cruiser and a Poser Compatible version of his Larson class destroyer.

    The Von der Tann consists of a port & starboard engine part, a secondary hull part, a primary hull part, a neck part, and 5 twin phaser turrets (Anton, Bruno, Cesare, Dora (rear saucer) and Emil (below the shuttle bay) parts.

    (Edited to show the correct version of the Von der Tann.

    VdT_Test_-_DAZ.png
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    USS_Tannenberg-sm.png
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    Post edited by ssgbryan on
  • StarwulfStarwulf Posts: 23
    edited December 1969

    The Larson class is one of my favorite designs because I had some great times as Captain of the USS Audie Murphy in a FASA ST:TRPG game way back in the 80's. Is the poserized model available somewhere?

  • mdbruffymdbruffy Posts: 1,929
    edited December 2012

    Starwulf said:
    The Larson class is one of my favorite designs because I had some great times as Captain of the USS Audie Murphy in a FASA ST:TRPG game way back in the 80's. Is the poserized model available somewhere?

    If you have Starkiller's famous kit, you can use the addons that I and Bluto created to make the Larson class. They can be found at Xcal:

    http://xcalpro.com/tng/download.php?view.123

    add-ons_for_larson_and_longbow_classes-promo.jpg
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    Post edited by mdbruffy on
  • MattymanxMattymanx Posts: 3,404
    edited December 1969

    The Enterprise-E update is now updated to Trekmeshes. Its the same as the one on F3D that was updated back on the 13th.

    Also, Erik over at Trekmeshes has confirmed that the next conversion will be available before Christmas...

    Enterprise-00.jpg
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  • MotoTsumeMotoTsume Posts: 518
    edited December 1969

    oh cant wait for that :), will the shuttlebay work also ?

  • MattymanxMattymanx Posts: 3,404
    edited December 1969

    MotoTsume said:
    oh cant wait for that :), will the shuttlebay work also ?

    Doors open and close. No elevator. I removed the mini Galileo that was included cause I am working on the full scale version.

  • StarwulfStarwulf Posts: 23
    edited December 1969

    mdbruffy said:
    Starwulf said:
    The Larson class is one of my favorite designs because I had some great times as Captain of the USS Audie Murphy in a FASA ST:TRPG game way back in the 80's. Is the poserized model available somewhere?

    If you have Starkiller's famous kit, you can use the addons that I and Bluto created to make the Larson class. They can be found at Xcal:

    http://xcalpro.com/tng/download.php?view.123

    I do indeed have Starkiller's kit. Thanks for the link. Now I just need to add some RAM to my new machine and I can attempt some renders :D

  • NV OracleNV Oracle Posts: 128
    edited December 1969

    Mattymanx said:
    MotoTsume said:
    oh cant wait for that :), will the shuttlebay work also ?

    Doors open and close. No elevator. I removed the mini Galileo that was included cause I am working on the full scale version.

    Matt, that would be so cool if you could do one full scale.

    Your friend
    Oracle

  • PDSmithPDSmith Posts: 513
    edited December 2012

    Enterprise E added to the freebie list under the link http://www.trekmeshes.ch

    Post edited by PDSmith on
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