CR2 and OBJ files Help

KharmaKharma Posts: 1,465
edited December 1969 in DAZ Studio Discussion

what is the difference between these 2 files and what are the uses of each? thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 19,371
    edited December 1969

    The OBJ is the shape, the CR2 contains the posability, morphs and material settings (but not the actual textures).

  • wancowwancow Posts: 2,708
    edited December 1969

    Cr2, PP2, Pz3, Pz2, Hr2, these are all Poser files. Pz3 was the scene file introduced in Poser 3. Not sure if they still use that suffix, but basically, all of them are the same format. Cr2 being a single figure, and Pz3 being a complete scene. You can actually change the suffix from Cr2 to Pz3 (and the reverse and it'll work, it'll just be recognized by Poser as a different part of the same format.

    Funny, I don't know nearly as much about DAZ, DZ, or DUF files... in fact, I know next to nothing at all about them by comparrison... those are native DS files.

  • KharmaKharma Posts: 1,465
    edited December 1969

    thank you. when you are loading an object in DS then you load the CR2?

  • Hiro ProtagonistHiro Protagonist Posts: 315
    edited December 1969

    Kharma said:
    thank you. when you are loading an object in DS then you load the CR2?

    The other way round, if it's a figure. For example Hiro 3.cr2 will load blHiro.obj from the geometries folder. The obj is the base mesh; the cr2 contains deltas for the morphs, materials data and other figure set up information.

    Obj files are a standard format used by many applications, often as an exchange format for importing and exporting, as well as being internally used for mesh data. They can be saved with a companion material file (.mtl) which holds materials and texture data, but for morphs and base shapes only the obj is required as that contains the vertex information.

    When you import an obj into DAZ nothing else loads, unless there is a .mtl file with it. Although DAZ can load cr2 files, of course, it has it's own formats and doesn't need them per se. They do have cross platform support with Poser, which has been traditionally essential, so you will see a lot of Poser format files in your DAZ runtime (in fact the "runtime" is a Poser convention in itself).

  • KharmaKharma Posts: 1,465
    edited December 1969

    So if you wereto model a new piece of clothing for a figure would you load one of those files into your modeling program?

  • wancowwancow Posts: 2,708
    edited December 1969

    yes

    If you're modelling for Genesis, export the Genesis figure with the base morph you intend to model for, such as Genesis Female, Victoria 4 or Victoria 5.

    Bobbie25 has videos on YouTube on how to deal with it after your clothing is modelled.
    http://www.youtube.com/user/Bobbie25RB?feature=watch

  • KharmaKharma Posts: 1,465
    edited December 1969

    ok thanks, just trying to understand the purpose of the different files in DS

Sign In or Register to comment.
Rocket Fuel