When is a metre not a metre?
Just a general observation.
How does Carrara work out its measurement system?
If I create a 1 square metre cube in Carrara and export it into Unity, the cube is not a metre squared in Unity.
In general I have always had problems working out scaling between 3d apps, why is there not any consistency?
Sure it doesn't matter if you are working only in Carrara, because everything is relative, its only when switching between softwares irritating scaling issues occur.
Anyone have any thoughts on this?