Particle - shader question
Thanks in advance for any help.
Here' what I want to accomplish ...
Run a particle stream of spheres and have the spheres fade out after 2-3 seconds. Not the entire stream of particles - only the ones that have been in existence for the spec ...
Edit: Not sure what happened - message got cut off!!!
Fade out only the spheres that have been in existence for the specified time.
I know how to limit lifetime, fade out the entire emitter using a shader and change size over time.
But can't figure out how to make them fade away.
Thanks for any help.