Is this a known bug in shadermixer?
I finally had some time to install DS and decided to play a bit with displacement maps. Which then led to me importing it in to Shadermixer. The settings didn't seem to import properly and also the tiler brick was not attached to the image brick.
While trying to reset the settings I noticed the max and min displacement settings seem to me as if they are mixed up.
Anyone else find this happens with 6.1
Also the settings gave me negative displacement and when I'd rendered it prior to importing I had positive displacement.