Is this a known bug in shadermixer?

PendraiaPendraia Posts: 2,524
edited December 2012 in Daz Studio Discussion

I finally had some time to install DS and decided to play a bit with displacement maps. Which then led to me importing it in to Shadermixer. The settings didn't seem to import properly and also the tiler brick was not attached to the image brick.

While trying to reset the settings I noticed the max and min displacement settings seem to me as if they are mixed up.

Anyone else find this happens with 6.1

Also the settings gave me negative displacement and when I'd rendered it prior to importing I had positive displacement.

Post edited by Pendraia on

Comments

  • ReDaveReDave Posts: 815
    edited December 1969

    There was a bug like that in DS3. Which version of DS did you save that material in (i.e. the first time that you created it)?

  • PendraiaPendraia Posts: 2,524
    edited December 1969

    ReDave said:
    There was a bug like that in DS3. Which version of DS did you save that material in (i.e. the first time that you created it)?

    Hi Dave I set the surfaces in the surface tab and used the import function to get it into ds4.5. No ds3 was used...

    Looks like a bug ill report it tonight from home.

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