Like a Phoenix from the Ashes, Who Wants to Render a Superhero?

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  • JoeQuickJoeQuick Posts: 870
    edited December 1969

    full outfit and some variations

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  • JoeQuickJoeQuick Posts: 870
    edited November 2012

    some random shots of what I've got rigged so far with different shapes applied (h4, m5, v5, a4). been tweaking the materials as I go trying to get them to look more like they were in zbrush. some of the later faces are a little bit wonky, i set m5's head morph to -1 for that render to eliminate the eye distortion, and forgot to turn it off when doing the v5 and a4 renders (not sure I want to know what the would have looked like with their masks off).

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    Post edited by JoeQuick on
  • JoeQuickJoeQuick Posts: 870
    edited December 1969

    last one for the night

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  • RobbyBobbyRobbyBobby Posts: 39
    edited December 1969

    OK, not exactly superheroes,but I thought Joe might like to see his Duckies as the First Family of Duckburg:

    Family Portrait

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  • lface8lface8 Posts: 89
    edited December 1969

    Talk about a nostalgia trip right there. That's awesome. If I had the duckie, I'd totally try my hand at a Darkwing Duck.

  • JoeQuickJoeQuick Posts: 870
    edited December 1969

    OK, not exactly superheroes,but I thought Joe might like to see his Duckies as the First Family of Duckburg:

    Family Portrait

    It's a good lineup.

  • JoeQuickJoeQuick Posts: 870
    edited November 2012

    The materials I'm working on followed by some quick shader jobs (fisty's hardcore and then three using RL's supersuit shaders). I'm pretty partial to the last one.

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  • RAMWolffRAMWolff Posts: 5,544
    edited December 1969

    WOW! Very nice! :-)

  • RobbyBobbyRobbyBobby Posts: 39
    edited December 1969

    Introducing Ms. Daisy Duck

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  • RAMWolffRAMWolff Posts: 5,544
    edited December 1969

    I think one of the extras you might consider would be a large eye oval eye morph to give the "ducks" a more cartoonish look! Perhaps a new toon lash option too for the gals.

  • RobbyBobbyRobbyBobby Posts: 39
    edited December 1969

    I agree about the eye lashes...Daisy is just not the same without them. Here's a little Ducky flirting. I "normalized the arms" because it's too difficult to pose the extra long ones.

    Duck, Duck, No Goose

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  • JoeQuickJoeQuick Posts: 870
    edited December 1969

    RAMWolff said:
    I think one of the extras you might consider would be a large eye oval eye morph to give the "ducks" a more cartoonish look! Perhaps a new toon lash option too for the gals.

    I've got a cartoon Duckie about ready to upload to daz3d. In preparation, I've discontinued the renderosity genesis duck. At one point I thought of the cartoon version as an expansion to the current product, but by the end, a couple months of work later, it's become its own thing. The body was substantially changed, reworked, the textures all new, mcm morphs were made to get the giant eyes to close, etc.

  • RAMWolffRAMWolff Posts: 5,544
    edited December 1969

    Awesome, I might just have to pick that one up then! This is also Genesis based I take it?

  • JoeQuickJoeQuick Posts: 870
    edited December 1969

    Straight render, a version meant to look more like film, and then a version meant to look more like an illustration.

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  • JoeQuickJoeQuick Posts: 870
    edited December 1969

    Started a rat.

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  • wsterdanwsterdan Posts: 635
    edited December 1969

    Joequick said:
    Started a rat.

    Which, if it's Genesis-based, you will have to offer in the store... sooner, rather than later. ;-)

    -- Walt Sterdan

  • RAMWolffRAMWolff Posts: 5,544
    edited December 1969

    AWESOME! Super Rat Man! :P

  • dlfurmandlfurman Posts: 18
    edited December 1969

    Simple is better, no?
    Trying out the new style Marvel covers with a new style 617-Earth version of the Vision.

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  • RAMWolffRAMWolff Posts: 5,544
    edited December 1969

    Looks very realistic.

    I thought that the Vision was back to being a male android?

  • AngryDragonRiderAngryDragonRider Posts: 0
    edited December 1969

    dlfurman said:
    Simple is better, no?
    Trying out the new style Marvel covers with a new style 617-Earth version of the Vision.

    I really like this.

    And here's a WIP of Invincible from Image Comics ... pretty good read for those who haven't checked it out yet.

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  • dlfurmandlfurman Posts: 18
    edited December 1969

    RAMWolff said:
    Looks very realistic.

    I thought that the Vision was back to being a male android?

    He is.

    I had this idea for Marvel Earth 617. When Bendis did the Avengers Disassembled story for Earth 616, the parts for the Vision were stored in a Stark or SHIELD Warehouse. Anyhow...on 617, AIM sucessfully raids the warehouse and makes off with the bits and pieces. A lonely tech rebuilds the android, but in female form, double crossing AIM, who decides to take him out and recover/reprogram/replicate the android. The Avengers get on the case when they find out about the theft. I had a 8 issue mini series in mind, entitled "The Avengers - VISION QUEST"

    The powers are intact, but some of the memory cores were damaged so, new personality, new character, new form.

  • RAMWolffRAMWolff Posts: 5,544
    edited December 1969

    Wondering if Androids still can cry! OLD issue of Avengers!

  • Eustace ScrubbEustace Scrubb Posts: 1,392
    edited December 1969

    Just got this one rendered tonight: the laptop's been having heat issues, but I did get him rendered at last! Sickleyield's Mutations and RAMWolff's Genesis morphs on M5 are primarily responsible for the distinctive shape. JoeQuick's fibermesh beard, hair, and brows, and his Genesis supersuit.

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  • RAMWolffRAMWolff Posts: 5,544
    edited December 1969

    Fuzzy Elf!

  • JoeQuickJoeQuick Posts: 870
    edited December 2012

    A rooftop scene with the turtles and my WIP rat dressed up like Splinter.

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    Post edited by JoeQuick on
  • BrianP21361BrianP21361 Posts: 208
    edited December 1969

    Avengers Assemble!

    I've been working on this for a few days and I'm pretty happy with it. This was my first try with a light dome. It does a nice job with Hulk's skin and Iron Man, but the lighting isn't as dramatic as I usually get by placing individual lights. Unfortunately, my usual method produced very harsh shadows from the buildings. I'm working in Carrara. I would like to add a boot jet effects to Iron Man. I tried adding a bulb with a light sphere, but it didn't work very well. Does anyone have any suggestions?

    Thanks.

    Credits:
    Spider-man textures and mask - Joe Quick and Sturkwurk (I think)
    Captain America - Joe Quick
    Hulk - Smay (Mr. Hyde)
    Iron Man - Zikeo
    Urban Sprawl2 - Stonemason
    Light Dome - Tim Payne

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  • LycanthropeXLycanthropeX Posts: 2,202
    edited December 2012

    threw this guy together today....

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  • BrianP21361BrianP21361 Posts: 208
    edited December 1969

    This was inspired by Avenging Spider-man Annual with the Thing. I call it "THWIPP THIS!"

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  • edited December 1969

    Some more X-Men playing around... some Hellfire related stuff this time around:

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  • ISIKOLISIKOL Posts: 230
    edited December 2012

    Green Lantern - based on the tyler figure...all the clothes are handpainted - the ring too

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