User Defined Catagories dissapear...

wancowwancow Posts: 2,708
edited December 1969 in DAZ Studio Discussion

...when I call up a new figure. After I save that figure to a Scene file, they RE-appear, but I need them to stay available.

Here's what I'm talking bout:

the catagory I came up with: Characters, has a U on it, defining it as a user defined catagory. The other two, Default, and Rawart (because I purchased the Drakon) stay visible all the time. How do I change my cats to the standard kind?

Comments

  • ReDaveReDave Posts: 815
    edited December 1969

    Hmm, I'm not entirely sure it means User, but if it is, you can probably get the same as commercial products by making metadata (smart content and all that). I have a Category for Cookie and it doesn't have a U on its icon, but I remember I added metadata to it when DS4 came out and I tried metadata.

  • wancowwancow Posts: 2,708
    edited December 1969

    My question is: how do I edit it and where do I find it in the first place... I tried going through some of the posts about Metadata, but I got very confused very fast.

  • cridgitcridgit Posts: 823
    edited December 1969

    Hi Wancow

    I'm not sure exactly what you want to do. Do you want to move a file from category A to category B or you want to copy it from category A to category B?

    You can find all the categories a file is in by right-clicking it and selecting Categorize. The white highlighted categories show the path to every category it is assigned to. You can check / uncheck categories as you wish, but it must always be in at least 1 category.

    You are right that the U means user-defined.

    I suggest you don't create additional root-level categories next to Default, because of the way Smart Content works. See the screenshot below.

    And I'm very interested to see the RawArt root category. Did you create that, or was that created when you installed the product? If you created it then no problem (your choice) but in the latter case, it does not conform to the DAZ metadata standards and QA should have spotted that before the product was released. There is a reason there are metadata standards and you should report it as a metadata bug (bugs.daz3d.com). You can move it out of the RawArt category into the Default subcategories, and delete the RawArt root category.

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  • PendraiaPendraia Posts: 2,522
    edited December 1969

    wancow said:
    ...when I call up a new figure. After I save that figure to a Scene file, they RE-appear, but I need them to stay available.

    Here's what I'm talking bout:

    the catagory I came up with: Characters, has a U on it, defining it as a user defined catagory. The other two, Default, and Rawart (because I purchased the Drakon) stay visible all the time. How do I change my cats to the standard kind?

    It must be possible because PA's keep adding new categories that I can't get rid of. I've posted bug reports about the fact that there are categories that can't be deleted they just keep returning. It's one of my gripes with DS4....

    When I noticed recently that the categories that I couldn't delete were increasing the reply I got implied that it was the way the products were set up.

    I wasn't happy about this needless to say! : (

  • cridgitcridgit Posts: 823
    edited December 2012

    Pendraia said:
    wancow said:
    ...when I call up a new figure. After I save that figure to a Scene file, they RE-appear, but I need them to stay available.

    Here's what I'm talking bout:

    the catagory I came up with: Characters, has a U on it, defining it as a user defined catagory. The other two, Default, and Rawart (because I purchased the Drakon) stay visible all the time. How do I change my cats to the standard kind?

    It must be possible because PA's keep adding new categories that I can't get rid of. I've posted bug reports about the fact that there are categories that can't be deleted they just keep returning. It's one of my gripes with DS4....

    When I noticed recently that the categories that I couldn't delete were increasing the reply I got implied that it was the way the products were set up.

    I wasn't happy about this needless to say! : (



    You can create new categories in Studio. When you do that it adds a "U" to show its user-defined. When categories are created from installed content, they are considered "default" and do not get the "U".

    But you can delete categories (right-click and delete). However, default categories will be restored on startup. If you REALLY want to change the default categories, you need to edit RootCategories.txt in your Program Files\DAZ 3D\DAZStudio4\resources folder. Its a protected file, so you can't edit it, but you can copy it to make the changes, then overwrite the original.

    The default categories are there to enable sharing of metadata through a common structure, so if you change the default categories and install a new product, some of the default categories will show up again. You'll just need to keep moving new content out of the default structure into your own category structure.

    Post edited by cridgit on
  • wancowwancow Posts: 2,708
    edited December 2012

    cridgit said:
    I suggest you don't create additional root-level categories next to Default, because of the way Smart Content works. See the screenshot below.

    And I'm very interested to see the RawArt root category. Did you create that, or was that created when you installed the product? If you created it then no problem (your choice) but in the latter case, it does not conform to the DAZ metadata standards and QA should have spotted that before the product was released. There is a reason there are metadata standards and you should report it as a metadata bug (bugs.daz3d.com). You can move it out of the RawArt category into the Default subcategories, and delete the RawArt root category.

    Okay... RawArt has created a rootcatagory and is installed on my machine because of my purchase of the Drakon. I would either like to get rid of that category, or assign root status to the categories I have created.

    I want my categories to be visible 100% of the time...

    I cannot find any ref to RawArt in my RootCategories, nor can I delete it by right clicking... (i must be misunderstanding that part...)
    The content of my RootCategories.TXT is as follows:

    --DAZ Studio Root Categories
    -----------------------------------------------------------

    Default/Accessories
    Default/Accessories/Arms
    Default/Accessories/Arms/Lower
    Default/Accessories/Arms/Upper
    Default/Accessories/Hands
    Default/Accessories/Head
    Default/Accessories/Head/Ears
    Default/Accessories/Head/Face
    Default/Accessories/Head/Top
    Default/Accessories/Feet
    Default/Accessories/Legs
    Default/Accessories/Legs/Lower
    Default/Accessories/Legs/Upper
    Default/Accessories/Neck
    Default/Accessories/Other
    Default/Accessories/Torso
    Default/Accessories/Waist
    Default/Animations
    Default/Animations/By Function
    Default/Animations/By Function/Action
    Default/Animations/By Function/Combat
    Default/Animations/By Function/Dancing
    Default/Animations/By Function/Expression
    Default/Animations/By Function/Flying
    Default/Animations/By Function/Gestures
    Default/Animations/By Function/Instructing
    Default/Animations/By Function/Kneeling
    Default/Animations/By Function/Laying
    Default/Animations/By Function/Running
    Default/Animations/By Function/Sitting
    Default/Animations/By Function/Sports
    Default/Animations/By Function/Standing
    Default/Animations/By Function/Walking
    Default/Animations/By Region
    Default/Animations/By Region/Full Body
    Default/Animations/By Region/Partial Body
    Default/Animations/By Region/Partial Body/Arms
    Default/Animations/By Region/Partial Body/Feet
    Default/Animations/By Region/Partial Body/Fins
    Default/Animations/By Region/Partial Body/Hair
    Default/Animations/By Region/Partial Body/Hands
    Default/Animations/By Region/Partial Body/Head
    Default/Animations/By Region/Partial Body/Legs
    Default/Animations/By Region/Partial Body/Tail
    Default/Animations/By Region/Partial Body/Torso
    Default/Animations/By Region/Partial Body/Waist
    Default/Animations/By Region/Partial Body/Wings
    Default/Animations/Props & Accesories
    Default/Anatomy/
    Default/Anatomy/External
    Default/Anatomy/Internal
    Default/Cameras/
    Default/Documents
    Default/Environments
    Default/Environments/Architecture
    Default/Environments/Architecture/Complete
    Default/Environments/Architecture/Exterior
    Default/Environments/Architecture/Interior
    Default/Environments/Cityscape
    Default/Environments/Effects
    Default/Environments/Landscape
    Default/Environments/Skydome
    Default/Figures
    Default/Figures/Animals
    Default/Figures/Animals/Air
    Default/Figures/Animals/Land
    Default/Figures/Animals/Sea
    Default/Figures/Creatures
    Default/Figures/Creatures/Air
    Default/Figures/Creatures/Land
    Default/Figures/Creatures/Sea
    Default/Figures/Mechanical
    Default/Figures/People
    Default/Figures/People/Female
    Default/Figures/People/Female/Fantasy SciFi
    Default/Figures/People/Female/Real World
    Default/Figures/People/Female/Stylized
    Default/Figures/People/Male
    Default/Figures/People/Male/Fantasy SciFi
    Default/Figures/People/Male/Real World
    Default/Figures/People/Male/Stylized
    Default/Hair
    Default/Hair/Long
    Default/Hair/Short
    Default/Hair/Body
    Default/Hair/Face
    Default/Lights
    Default/Lights/Interior
    Default/Lights/Exterior
    Default/Lights/Other
    Default/Materials
    Default/Materials/Accessories
    Default/Materials/Architecture
    Default/Materials/Anatomy
    Default/Materials/Eyes
    Default/Materials/Feminine
    Default/Materials/Hair
    Default/Materials/Landscape
    Default/Materials/Lights
    Default/Materials/Masculine
    Default/Materials/Nails
    Default/Materials/Other
    Default/Materials/Props
    Default/Materials/Skin
    Default/Materials/Wardrobe
    Default/Poses
    Default/Poses/By Function
    Default/Poses/By Function/Action
    Default/Poses/By Function/Combat
    Default/Poses/By Function/Dancing
    Default/Poses/By Function/Expression
    Default/Poses/By Function/Fits
    Default/Poses/By Function/Flying
    Default/Poses/By Function/Gestures
    Default/Poses/By Function/Grasp
    Default/Poses/By Function/Instructing
    Default/Poses/By Function/Kneeling
    Default/Poses/By Function/Laying
    Default/Poses/By Function/Other
    Default/Poses/By Function/Romance
    Default/Poses/By Function/Running
    Default/Poses/By Function/Scene Position
    Default/Poses/By Function/Sitting
    Default/Poses/By Function/Sports
    Default/Poses/By Function/Swimming
    Default/Poses/By Function/Standing
    Default/Poses/By Function/Walking
    Default/Poses/By Region
    Default/Poses/By Region/Full Body
    Default/Poses/By Region/Partial Body
    Default/Poses/By Region/Partial Body/Arms
    Default/Poses/By Region/Partial Body/Feet
    Default/Poses/By Region/Partial Body/Fins
    Default/Poses/By Region/Partial Body/Hair
    Default/Poses/By Region/Partial Body/Hands
    Default/Poses/By Region/Partial Body/Head
    Default/Poses/By Region/Partial Body/Head/Eyes
    Default/Poses/By Region/Partial Body/Legs
    Default/Poses/By Region/Partial Body/Tail
    Default/Poses/By Region/Partial Body/Torso
    Default/Poses/By Region/Partial Body/Waist
    Default/Poses/By Region/Partial Body/Wings
    Default/Poses/Hair
    Default/Poses/Other
    Default/Poses/Other/Reset
    Default/Poses/Props and Accessories
    Default/Poses/Wardrobe
    Default/Props
    Default/Props/Animal
    Default/Props/Cityscape
    Default/Props/Effects
    Default/Props/Electrical
    Default/Props/Food
    Default/Props/Furnishings
    Default/Props/Industrial
    Default/Props/Landscape
    Default/Props/Lights
    Default/Props/Machinery
    Default/Props/Medical
    Default/Props/Musical
    Default/Props/Office
    Default/Props/Personal
    Default/Props/Sports
    Default/Props/Tools
    Default/Props/Toys
    Default/Props/Weapons
    Default/Props/Weapons/Blades
    Default/Props/Weapons/Explosives
    Default/Props/Weapons/Guns
    Default/Props/Weapons/Projectiles
    Default/Props/Weapons/Staffs
    Default/Ready to Render
    Default/Ready to Render/Architecture
    Default/Ready to Render/Cityscape
    Default/Ready to Render/Fantasy
    Default/Ready to Render/Landscape
    Default/Ready to Render/Samples
    Default/Ready to Render/Vehicle
    Default/Render-Settings
    Default/Shaders
    Default/Shaders/Fabric
    Default/Shaders/Glass
    Default/Shaders/Hair
    Default/Shaders/Leather
    Default/Shaders/Lights
    Default/Shaders/Liquids
    Default/Shaders/Metal
    Default/Shaders/Other
    Default/Shaders/Skin
    Default/Shaders/Stone
    Default/Shaders/Utilities
    Default/Shaders/Wood
    Default/Shaping
    Default/Shaping/Apply
    Default/Shaping/Inject
    Default/Shaping/Remove
    Default/Transportation/
    Default/Transportation/Air
    Default/Transportation/Land
    Default/Transportation/Sea
    Default/Transportation/Space
    Default/Utilities
    Default/Utilities/Scripts
    Default/Utilities/Visibility
    Default/Wardrobe
    Default/Wardrobe/Armor
    Default/Wardrobe/Armor/Arms
    Default/Wardrobe/Armor/Footwear
    Default/Wardrobe/Armor/Full Body
    Default/Wardrobe/Armor/Head
    Default/Wardrobe/Armor/Legs
    Default/Wardrobe/Armor/Torso
    Default/Wardrobe/Dresses
    Default/Wardrobe/Footwear
    Default/Wardrobe/Full-Body
    Default/Wardrobe/Gloves
    Default/Wardrobe/Headwear
    Default/Wardrobe/Outerwear
    Default/Wardrobe/Outerwear/Bottoms
    Default/Wardrobe/Outerwear/Tops
    Default/Wardrobe/Pants
    Default/Wardrobe/Shirts
    Default/Wardrobe/Skirts
    Default/Wardrobe/Socks
    Default/Wardrobe/Swimwear
    Default/Wardrobe/Swimwear/Bottoms
    Default/Wardrobe/Swimwear/Full Body
    Default/Wardrobe/Swimwear/Tops
    Default/Wardrobe/Underwear
    Default/Wardrobe/Underwear/Bottoms
    Default/Wardrobe/Underwear/Tops

    Post edited by wancow on
  • cridgitcridgit Posts: 823
    edited December 1969

    wancow said:

    Okay... RawArt has created a rootcatagory and is installed on my machine because of my purchase of the Drakon. I would either like to get rid of that category, or assign root status to the categories I have created.

    I want my categories to be visible 100% of the time...

    I cannot find any ref to RawArt in my RootCategories, nor can I delete it by right clicking... (i must be misunderstanding that part...)
    The content of my RootCategories.TXT is as follows:




    In Content Library, right-click the category name and you should have a "delete" option - see screenshot. If you have something else please post a screenshot because then you might be looking in a different view. NOTE: make sure you re-categorize the items first (see step 1).

    Default categories are the same for everybody (unless they changed their RootCategories.txt) and will not contain the RawArt root category. That has been added by the metadata installer. I'm going to send a note to Rawn and DAZ QA about this - we simply cannot have DAZ product metadata being put in the wrong place intentionally. Mistakes are ok (there are plenty of those) and can be rectified, but I feel sick in my stomach if I think what will start happening here. We'll be back to the old Poser runtime nightmare.

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  • cridgitcridgit Posts: 823
    edited December 1969

    I've filed a bug report, so the other option if you can't delete the category, is to wait for the product to be updated.

  • wancowwancow Posts: 2,708
    edited December 1969

    COOOL NESS!

    By the way, I just deleted the RawArt category, it deleted and didn't come back after I rebooted DS. Now all I Have to do is go in to that file, add my own categories, and there I have it. Perfect. You solved my problem :)

    Now, if only I could figure out how to make my own pose dials :)

  • wancowwancow Posts: 2,708
    edited December 1969

    Well, this is interesting. I went into the RootCategories.TXT, added my own under Default/Characters/ and a few sub categories for that... then I had to delete the originals I made under Content to get the U to disappear off them.

    Now they appear in Content, but not in the Smart Content tab... hmmmmm...

  • cridgitcridgit Posts: 823
    edited December 1969

    Creating Pose Controls courtesy of nicci and kitekoredaz: http://www.daz3d.com/forums/discussion/7953/

  • wancowwancow Posts: 2,708
    edited December 1969

    AH, NM my last... they had NO content, so they do not show up under Smart Content, cuz der be know smaht conntant... nauw der iz, tho der day be...

  • cridgitcridgit Posts: 823
    edited December 1969

    wancow said:
    Well, this is interesting. I went into the RootCategories.TXT, added my own under Default/Characters/ and a few sub categories for that... then I had to delete the originals I made under Content to get the U to disappear off them.

    Now they appear in Content, but not in the Smart Content tab... hmmmmm...



    Restart Studio.

  • wancowwancow Posts: 2,708
    edited December 1969

    cridgit said:
    Creating Pose Controls courtesy of nicci and kitekoredaz: http://www.daz3d.com/forums/discussion/7953/
    URAWK :)

  • wancowwancow Posts: 2,708
    edited December 1969

    cridgit said:
    wancow said:
    Well, this is interesting. I went into the RootCategories.TXT, added my own under Default/Characters/ and a few sub categories for that... then I had to delete the originals I made under Content to get the U to disappear off them.

    Now they appear in Content, but not in the Smart Content tab... hmmmmm...



    Restart Studio.

    They needed something in them to show up. Apparently if they don't have any content, they won't show. That's great :) Someone doing code was thinking on his feet that day.

  • mjc1016mjc1016 Posts: 7,240
    edited December 1969

    cridgit said:
    And I'm very interested to see the RawArt root category. Did you create that, or was that created when you installed the product? If you created it then no problem (your choice) but in the latter case, it does not conform to the DAZ metadata standards and QA should have spotted that before the product was released. There is a reason there are metadata standards and you should report it as a metadata bug (bugs.daz3d.com). You can move it out of the RawArt category into the Default subcategories, and delete the RawArt root category.

    Color me confused...

    Because here...

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/start (way down the page) it talks about creating roots and matching them to the store.

    So...is that an older, newer, draft, alternate 'standard' or what?

    Is everyone actually on the same page?

    (one more reason for a 'community' effort running from a GIT or SVN repository...)

  • cridgitcridgit Posts: 823
    edited December 2012

    They mean the main store categorization (see pic below) which conforms (osrt of) to the default categories in the metadata standard. Note that the doc you're referring to (Apr 2012) precedes the recent work on metadata standards.

    The need for a metadata standard was identified at the time of writing the original metadata toolkit. Then DAZ got involved and said they'd like to drive the initiative. Then DAZ went quiet. Then I was asked to write a metadata tutorial, which I did, and I haven't seen anything of it since. Then someone else from DAZ got involved and said they wanted to drive the initiative, and someone else was asked to write a guideline, which I reviewed, and I haven't seen anything of it since. Then I reviewed the draft metadata standard and suggested some improvements / raised a few topics for discussion. Then DAZ went quiet again.

    That's when I decided to start the metadata guidelines thread, because there is a need for it within the community, but heaven knows what DAZ is up to - they just go quiet at times. I have not published all my custom metadata, nor created a site for managing community metadata because I don't want to invest that kind of time, only to have it all become obsolete when DAZ finally decides to do something else.

    So no, we are most certainly NOT all *officially* on the same page. However, the metadata guidelines thread is the closest thing we have today to an *unofficial* standard based on input from DAZ and the community members working on metadata. I like DAZ software and I like DAZ content, but I simply don't understand how DAZ determines marketing priorities and makes project decisions.

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    Post edited by cridgit on
  • mjc1016mjc1016 Posts: 7,240
    edited December 1969

    No wonder I'm confuzzled...

    There's a saying...it's been applied to dynamic clothing and probably works well here, too...it's about bodily functions and pots...

  • PendraiaPendraia Posts: 2,522
    edited December 1969

    Hi Cridgit,

    Thanks for the info...as soon as my brain comes back to life I'll give it a try and see if I can sort it out. It drives me insane the way they keep coming back.

    Moving from default isn't an issue I do that all the time...; )

    Thanks

    Pen

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