Ok, here's the deal...is there an EASY way to nuke a weight map and start over..or at least paint negative/zero values?
I know I've seen something somewhere on here about it, but can't find it, now that I NEED it.
I'm working on this...and while I've gotten everything from the waist down to work well enough, I'm having trouble with shoulders/sleeves...and now I've made a real hash of the weight maps for those areas. I've started over several times, but can't seem to find where the problem is originating...and no amount of 'additive' painting or smoothing seems to be helping. (And as a side...setting the viewport to wire texture shaded makes the poly selection a thousand times easier....but it's still 'clunky'...I miss my 'circle select from Belnder....).