warning! obsuring the viewport during openGL render may corrupt the final image
Hi Daz member's,
I am here again looking for advise please. The problem I have is that when I try and render using the hardware assisted render option I get the message in the title " warning! obscuring the view port during open GL render may corrupt the final image " I have looked this up and it explained that if you obscure the screen whilst rendering like web surfing for instance, this can confuse the rendering process and cause an error.
The problem is that I don't obscure the screen at all and STILL get this message! I have even tried turning on the aspect frame option but to no avail. I really love DAZ Studio and have had a lot of fun with this program , I bet this is a typical noob question but it has left me stumped all the same.
Is it any better to render in assisted gpu(using the gl shader and max passes per light) rather than 3d delight, I am currently looking for max photo realism.
My system -
Operating System: Windows 7 Home Premium Edition Service Pack 1 build 7601 (64-bit)
Type: Intel Core i7-2600 @ 3.40GHz
Number of CPU's: 1
Cores per CPU: 4
Description: NVIDIA GeForce GT 640
Chip Type: GeForce GT 640
DAC Type: Integrated RAMDAC
Video BIOS: Version 220.127.116.11.26
Driver Provider: NVIDIA
Driver Version: 18.104.22.168
Driver Date: 5-15-2012
Monitor 1: 1360x768x32 60Hz (Primary monitor)
Thanks for taking the time to read this : /