UV Mapping on Shader Domains
I must be missing a basic concept when attempting to apply a texture map to a shader domain on a vertex cylinder.
I have several tutorials and looked in this forum for more but I still don't get some of it.
I am working in Carrara 8.1 Pro on Windows XP.
I created a cylinder in the vertex modeler and established 3 shading domains with the center being 70% of the over all length.
I copied the default shader, renamed it Center and applied it to the middle shader domain.
I then edited the Center shader with a Cylinder Projection of a texture map I created that is supposed to be a label on the shaft of a pen. The words on the label as applied to the object are warped. Which settings influence this outcome?