Make a camera loader duf that doesn't wipe out existing cameras?
Camera preset scripts, as created by DS, all seem to replace all existing cameras in the scene. I want to make a camera preset that will add itself to the scene, instead. Is that possible? I don't see anything in the DUF file that seems to trigger the elimination of the other cameras. I suppose I could try faking it by changing the type to "prop" instead, but before I mess around with that, is there a supported way of doing this?
Or should I be using a .dsa script instead of .duf?