Weight map symmetry
I've been looking into rigging and weight painting in Daz Studio lately.
For the most part I'm happy with the way things work. I get results I'm happy with, and will probably use Daz Studio more than Blender for rigging in the future.
However, I can't quite seem to get weight map symmetry to work as I want. I'm not sure it's something I do or if it's a bug I should report. The issue is this. I have a human figure which I'm weight painting. Bones for chest/torso, shoulders, neck and head (and others, of course). Poly groups and selection groups set up and working. I have been weight painting one side of the neck and been using the weight map symmetry command to copy the weights to the other side of the neck. This was working fine.
On the torso I started doing the same - painting weights between the torso and shoulder on the left side with the idea I could use the symmetry command to copy the weights to the right side of the torso, on the X axis. I can not get this to work. Nothing changes on the right side when I choose left to right in the weight map symmetry dialog. If I choose to copy right to left in the dialog - the 'wrong' way - weights copy fine.
I can bring the mesh over to Blender and fix it there, but If I'm doing something wrong in DS, I'd like to know and learn from it. If this is a bug, I'd like to report it. So I'm wondering if others have the same issue.