Axel for M5, now avilable {commercial}

13

Comments

  • Male-M3diaMale-M3dia Posts: 1,971
    edited December 1969

    lms501 said:
    I bought this set because it is promoted as being 'remodelled' for M5 and whilst the textures and morphs are fantastic I was very disappointed to discover that it is still using M4 UVs; especially as it doesn't come with vascular displacement. I was hoping to be able to use the M5 displacement maps. :(

    I'm afraid I have to agree this looks like a really good character and texture but its not really as advertised, for M5 if the maps don't use the M5 UV's.
    I'm finding the lack of use of M5's proper UV's dissapointing.

    Ok, to put an end to this I'll be straight with you: did the description say that they were for the the M5 UV? Not at all. So it's not false advertising. This project was started at the beginning of this year when a lot of the Poser/Genesis things were in flux and tempers were hsigh. So the decision was made to make the texture against the Genesis M4 UV (which is different from the regular M4 UV), so even people that use M4 could use the new textures, while Genesis owners get a texture that actually included the M5 gens... which you'll rarely get today on characters. Even some recent releases are just M4 UVs with the M5 gens added in. With the textures the morphs were created with enough variety so that it could be a good stepping stone for getting your feet wet with M5. The DSON compatibility was added at the last minute (since it was released while Axel was in QA) and then new rigged morphs for the short bodies had to be added in at the last minute to account for issues with Poser's scaling on one axis.

    So in short Axel now serves as a good jumping on point for people using M5.

    However, with the decision to use genesis M4 UV there are much more advantages:

    1) There are now two generic veins maps products that work with the M4 UV. There are NONE for M5... and I'm not talking about borrowing from M5 product since those are generally specialized for that product.

    2) There is a wet maps product in the store that work for the M4 UV... there are NONE for M5.

    3) Older M4 products like M4 tattoo merchant resources will work with this product... since right now there are NONE for M5.

    So with Axel on the genesis M4 UV you have a lot more stuff working with it than with the M5... hopefully, similar products will appear for M5... as I would love to see a generic veins product, wet maps, etc to work with our products that actually use the M5 UV.

    Until then this decision made more sense. I hope this settles this.

  • RogerbeeRogerbee Posts: 3,593
    edited November 2012

    Hi,

    Something odd happens with the SSS textures in PP2012,

    When you load the default SSS texture and then apply the body hair, the neck texture is the wrong colour. It stays this way when you load the default chest again. The only time everything is the right colour is if you use the default SSS texture without the body hair. It only shows up when you render and not in the preview.

    The render below illustrates what I mean.

    CHEERS!

    PS (I noticed in the promo renders that used PP2012 and SSS that you didn't use the body hair textures.)

    M5_Axel_Body_Hair_SSS.jpg
    588 x 600 - 119K
    Post edited by Rogerbee on
  • Zev0Zev0 Posts: 3,585
    edited December 1969

    I will be making a version of my Vascularity product for M5/V5 UV's. But only when I finish one or two projects I am currently on. Hope other vendors start supporting them as well. Logically, it makes sense sticking with m4/v5 Uv's since they dominate the marketshare and usability factor. Making anything for M5/V5 only at this point is a guarantee'd financial hit compared to if developed on M4/V4. Unless the product supports Both UV sets, which means more development time, and a higher asking price. What we need to get the ball rolling is proper texture conversion support between the two.

  • RogerbeeRogerbee Posts: 3,593
    edited November 2012

    Hi, again,

    I worked out what the problem with the neck was, for some odd reason, the diffuse value for Skin Neck on all the body hair SSS textures was 1.0000000, I changed it to 0 and everything was fine.

    Problem solved! YAY! :)

    CHEERS!

    EDIT:

    The problem lay in the DUF file, I opened it in Notepad and looked for this line:

    "url" : "name://@selection#materials/2_SkinNeck:?diffuse_strength/value",
    "keys" : [ [ 0, 1 ] ]
    }

    If you change that 1 to a 0 and save it, that fixes it.

    M5_Axel_Body_Hair_SSS_Fixed.jpg
    588 x 600 - 95K
    Post edited by Rogerbee on
  • Serene NightSerene Night Posts: 5,443
    edited December 1969

    Thanks Pixel8ted for posting screenshots of how to fix this file. I was able to do it in a few minutes. REally apprecaite it.

  • RogerbeeRogerbee Posts: 3,593
    edited December 1969

    Sorry, yeah, screenshots would have helped. I can never remember how to do them!

    Male-M3dia should really fix the DUF and load an update as everybody will need it fixed.

    CHEERS!

  • edited December 1969

    I just bought Axel International to night for my Poser 9 runtime . Axel is really gorgeous but I can't us the morphs ( head,nipples ...) Do I have to buy something particular to access them ?

  • edited December 1969

    I know why ... I have to upload a new Genesis M5 each time I want yo work with Poser . That's it , very simple . I am very sorry being so dumb

  • Male-M3diaMale-M3dia Posts: 1,971
    edited December 2012

    Rogerbee said:

    Sorry, yeah, screenshots would have helped. I can never remember how to do them!

    Male-M3dia should really fix the DUF and load an update as everybody will need it fixed.

    CHEERS!

    Actually, this was submitted to QA a few days after the issue was found; however I don't know why it hasn't gotten out. I'll have to shoot QA an email tomorrow to see where this. It probably got buried under all the major releases.

    Post edited by Male-M3dia on
  • RogerbeeRogerbee Posts: 3,593
    edited December 1969

    Oh, right, I wasn't aware it was being dealt with.

    Glad you're on top of it anyway. It took a bit of head scratching to work out what was awry. It was only because David GB showed me how to fix an old version of the V4 Basicwear that I knew what to look for.

    I'll look out for an update all the same, just in case I ever need to reinstall him

    CHEERS!

  • edited December 1969

    I have the same problem here . Can you tell me where is the .duf file to modify it . ( I'm on a Mac and work with Poser 9) Thank you

    Capture_d’écran_2012-12-10_à_15.48_.36_.png
    442 x 427 - 165K
  • edited December 1969

    Thank you very much, Rogerbee, I did it but had to modify 3 .duf files : Default , hairy with gens and hairy without gens . I hope you are paid for your tips :-)

  • RogerbeeRogerbee Posts: 3,593
    edited December 2012

    DUF's will always be in whichever Daz library you installed Genesis in. I only had the issue with the hairy one and only modded the one without gens as I'll never afford the M5 Pro Bundle or fancy posing him nude anyway. For me, M5 will always remain as Mattel intended!

    Being paid would be nice, but, much of what I fix can be down to a sheer fluke!

    CHEERS!

    Post edited by Rogerbee on
  • FusionLAFusionLA Posts: 142
    edited December 1969

    Rogerbee said:

    Sorry, yeah, screenshots would have helped. I can never remember how to do them!

    Male-M3dia should really fix the DUF and load an update as everybody will need it fixed.

    CHEERS!

    Actually, this was submitted to QA a few days after the issue was found; however I don't know why it hasn't gotten out. I'll have to shoot QA an email tomorrow to see where this. It probably got buried under all the major releases.

    I just bought the Axel M5 a couple of days ago and also getting the duplicate IDs when loading any genesis character now.
    i thought it was the new DIM but after Uninstalling Axel it stopped, reinstalled and started again.
    Has then been updated yet, looking at this tread seems to have been an issue for awhile now?

    Also for Male-M3dia where do you get the underwear for the promo ads?, I been trying to find different male underwear.
    Thanks

  • RogerbeeRogerbee Posts: 3,593
    edited December 1969

    I'm not sure on that one, we used to get a notice if something had been updated and got download resets. Nothing came that I'm aware of. I fixed the duplicate ID manually. All I do know is that newer characters don't have the same issues, Ryuu is perfect.

    CHEERS!

  • FusionLAFusionLA Posts: 142
    edited December 1969

    Rogerbee said:

    I'm not sure on that one, we used to get a notice if something had been updated and got download resets. Nothing came that I'm aware of. I fixed the duplicate ID manually. All I do know is that newer characters don't have the same issues, Ryuu is perfect.

    CHEERS!

    I was able to get the duplicate IDs fixed, but could not find the lines in the file to edit for the texture.

  • KharmaKharma Posts: 1,465
    edited December 1969

    AxelM5 is still not available through the DIM...could this be because these duplicate IDs are being corrected? I just bought him and hadn't d/l yet and now can't with DIM

  • Serene NightSerene Night Posts: 5,443
    edited December 1969

    I was wondering the same thing. You can manually install Axel, but he's got one of my favorite skins, so I'm hoping he'll be available from DIM soon.

  • ForbiddenWhispersForbiddenWhispers Posts: 588
    edited December 1969

    We are sorry to hear the issues you are having with our Axel. QA is supposed to have the dup id fixed, as far as we know.

    I personally fixed the neck SSS issue and sent it to QA to be sorted. I think the best course of action is for you to put in support tickets with DAZ to remind them as we sent off the fixes months ago. Maybe if enough of you contact DAZ they'll take notice?

    I'll try them again myself. Hopefully this'll be resolved asap.

    Anna

  • Thadeus72Thadeus72 Posts: 220
    edited December 1969

    We are sorry to hear the issues you are having with our Axel. QA is supposed to have the dup id fixed, as far as we know.

    I personally fixed the neck SSS issue and sent it to QA to be sorted. I think the best course of action is for you to put in support tickets with DAZ to remind them as we sent off the fixes months ago. Maybe if enough of you contact DAZ they'll take notice?

    I'll try them again myself. Hopefully this'll be resolved asap.

    Anna

    thanks you for your help

    and axel is very nice character

  • KharmaKharma Posts: 1,465
    edited December 1969

    We are sorry to hear the issues you are having with our Axel. QA is supposed to have the dup id fixed, as far as we know.

    I personally fixed the neck SSS issue and sent it to QA to be sorted. I think the best course of action is for you to put in support tickets with DAZ to remind them as we sent off the fixes months ago. Maybe if enough of you contact DAZ they'll take notice?

    I'll try them again myself. Hopefully this'll be resolved asap.

    Anna

    Thanks Anna, I am impatient to use him but want to install all files through the DIM, so will wait until he is ready :)

  • RogerbeeRogerbee Posts: 3,593
    edited December 1969

    fusionla said:

    I was able to get the duplicate IDs fixed, but could not find the lines in the file to edit for the texture.

    This is what to look for:


    The problem lay in the DUF file, I opened it in Notepad and looked for this line:

    “url” : “name://@selection#materials/2_SkinNeck:?diffuse_strength/value”,
    “keys” : [ [ 0, 1 ] ]
    }

    If you change that 1 to a 0 and save it, that fixes it.

    Hope that helps

    CHEERS!

  • Serene NightSerene Night Posts: 5,443
    edited December 1969

    I'm actually a bit suprised Daz hasn't fixed the installer yet, as I know this issue was reported to them before christmas, and the fix is known. Axel is a wonderful product and not having it available in DIM is a shame.

  • RogerbeeRogerbee Posts: 3,593
    edited December 1969

    I'm dubious about the DIM right now, I'll bypass it till you guys start raving about it!

    I'm happy with my Axel anyway, the HSS presets rock and I used them as a template for my own.

    CHEERS!

  • FusionLAFusionLA Posts: 142
    edited December 1969

    Is the HSS texture issue a Poser only problem.
    I have not edited the files yet.
    Using Daz3d Studio 4.5, as long ass I use all HSS maps or all regular I don't seem to get the problem.

    Also thanks for the tip on the duplicate IDs that was a problem!

  • RogerbeeRogerbee Posts: 3,593
    edited December 1969

    You know what, I don't know,

    I just swapped the DUF I'd fixed without actually loading the original in DS. We should both really thank DavidGB, he was the one that taught me how to open files outside of DS.


    CHEERS!

  • FusionLAFusionLA Posts: 142
    edited December 1969

    Rogerbee said:

    I'm dubious about the DIM right now, I'll bypass it till you guys start raving about it!

    I'm happy with my Axel anyway, the HSS presets rock and I used them as a template for my own.

    CHEERS!


    I'm actually liking the DIM, not all items are showing up yet for downloads.
    Uninstalling all the files I have already installed, was the biggest concern of mine.
    Having uninstallers for a lot of the items I had installed makes it easy to match up what DIM shows for downloads to know what to uninstall.
    Trying to figure out best way to merge all the free items and 3rd party store content into one library (that will be a pain to reinstall).
    But the time it will save me from having to download individual files and check for up dates is going to be worth it.

  • RogerbeeRogerbee Posts: 3,593
    edited December 1969

    The idea of uninstalling everything I already have and potentially not being able to get it back doesn't thrill me.

    I hope those of you that are waiting for Axel to be fixed and don't want to fix him themselves get an update in due course.

    CHEERS!

  • ErdehelErdehel Posts: 193
    edited December 1969

    fusionla said:

    ...
    But the time it will save me from having to download individual files and check for up dates is going to be worth it.

    Agreed. This is also the reason why I decided to reinstall everything (>1500 items). The only PITA is I already reinstalled all my items when I switched from Studio v3.x to Studio v4 and that was not so long ago, sigh...

  • FusionLAFusionLA Posts: 142
    edited December 1969

    Rogerbee said:

    The idea of uninstalling everything I already have and potentially not being able to get it back doesn't thrill me.

    I hope those of you that are waiting for Axel to be fixed and don't want to fix him themselves get an update in due course.

    CHEERS!


    The fact that the developers of Axel submitted the fix months ago and it is still not available, does not send out a good message.

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