If I make an object that is only one plane one side will have normals facing out (light side) and the other side will have backfacing normals (dark side).
I asked a friend about this and she said:
In Modo, in the Paint tab (the equivalent of Poser's material room) there is a checkbox under each material that says "Double-Sided". If you check this, it -will- double the number of polygons for that material -but- it will also make it so that there are no backfacing polys: the material can be viewed from both directions.
My question is whether there is an equivalent in Hexagon.
If I make one plane objects then they have a dark side when used in DS and Poser.