creating mirrors?

grpruettgrpruett Posts: 255
edited December 1969 in The Commons

Is there a trick on creating mirrors? i can get an object to reflect images, but the reflection are too light and foggy looking.


  • KhoryKhory Posts: 3,847
    edited December 1969

    There are different schools of thought about this. But last week I got my best results with diffuse black at 100 percent and then reflection white at 100 percent.

  • ledheadledhead Posts: 1,586
    edited December 1969

    I was wondering about that myself. I'll be giving that a try. TY

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Reflection + Refraction + Diffuse must equal 1 (or in DS terms, 100%)...the exception to that rule is Diffuse set to Black (0,0,0)...100% Black is still 0. Otherwise, you will get more 'energy' out of the reflection than goes into it, which is the most common cause of washed out reflections.

  • KhoryKhory Posts: 3,847
    edited December 1969

    I got pretty poor results with anything other than diffuse at 100 percent doing testing the other day. That is for any situation where a color was wanted other than traditional silver mirror. I also suggest setting specularity at 0 for any flat surfaces like mirrors, but only flat surfaces.

  • KickAir 8PKickAir 8P Posts: 1,865
    edited December 1969

    DZFire's Real Metals Tutorial explains reflective surfaces in DAZStudio and provides dial-spin recipes -- for mirrors, his silver is perfect. (You can find the old forum topic on this here.) He later worked this data up into an easy-to-use product here.

  • Miss BMiss B Posts: 3,068
    edited November 2012

    I've been following maclean's tutorial on the old forum the past few years with good results.

    Tutorial  -->

    Render  --> Be sure to click to see it unsquished.

    Edited to Add: Those settings work nicely in DS 2 and DS 3 advanced. I don't recall if I've tried a mirror reflection yet in DS 4.

    Post edited by Miss B on
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