Has DS4 dynamics UV reload problem been fixed?
I encountered a problem a long time ago with DS4 dynamic items losing their UV mapping when loading a saved scene. To my great joy I discovered today this bug is still very much with me. That means I need to reload, retexture and redrape every dynamic item every time I want to change something in my scene.
Does anybody know if this ix fixed in 4.5? I Would expect it to go get priority as its quite a significant bug. (I'm assuming the website and DS4 dev teams are different otherwise I wouldn't have bothered asking the question until the site is stable).