Growing 3D Vines?

Ruben MendozaRuben Mendoza Posts: 0
edited October 2012 in Carrara Discussion

As I can achieve the same effect in Carrara Pro 8? Some of you already identified than I speak: http://www.videocopilot.net/tutorial/growing_3d_vines/

I want to do the same as 3D Studio but in Carrara 8 Pro.

is it possible, anyone know any tutorial or way of doing the same?

Well, in fact I need do a 3D ribbon "grow" like the sample of videocopilot, but straight, to use like break cut.

Post edited by Ruben Mendoza on

Comments

  • head waxhead wax Posts: 2,922
    edited December 1969

    Hi Ruben

    sorry fell asleep during the video but the answer is yes

    carrara has a spline room
    you should be able to do it if you read the m anual carefully

    splines are also animatable so you can change the shape over time if you need to get them to look like they are growing

  • Ruben MendozaRuben Mendoza Posts: 0
    edited December 1969

    Thak you Andrew, I need to learn quick from some tutorial of you tube, and refine with the manual. Thank you again for the answer.

  • head waxhead wax Posts: 2,922
    edited December 1969

    Hey Ruben pleasure !
    Have you seen this plug in ?
    http://www.daz3d.com/forums/discussion/10339/
    it was posted after I answered your question
    looks good.
    you could grow vines inside a transparent mesh by the look of it!

  • Rook056Rook056 Posts: 16
    edited December 1969

    Have you considered these options:

    1) Morphing vine that's grouped with the camera. As both advance, the vine morphs. The ending could just have the vine extend farther than the camera. EvilInnocence has some inexepensive vines & tentacles. He also has a Poser plug-in that creates bones complete with an assortment of built-in morphs.

    2) A really long vine that has a transparancy shader. As the camera advances, adjust the transparancy. Shaders have an option for the x,y, & z axis. There's also a shader plug-in called Proximity, but it hasn't been updated for Carrara 8 yet. Digital Carvers Guild might have something similar. The Proximity changes a shader according to it's location to an object or coordinate within the work space.

    3) The spline object works as well. Possibly more efficient when used with option 1.

Sign In or Register to comment.
Rocket Fuel