new version of the mcjCollider plug-in for DS3-PC 32/64bit - and a poke-through fix script

mCasualmCasual Posts: 3,175
edited October 2012 in Freebies

download and manual

this plugin for DS3 is meant to be used mostly by script programmers

but clever users can also put it to good use !

i added a small script which can create a morph to push-or pull a face

which, yes, is a way to fix poke-trough with great precision


this new version also will not crash daz studio
- when one of the collision candidate nodes is removed from the scene
- when one of the collision candidate nodes is converted into a subD surface

the new version identifies the face of the collided-upon object that was hit

for example: blAiko3_72712 rButtock 1 662

means the 662d triangle of Aiko3's rButtock mesh was hit


in figure 2 you can see the white line is the mcjCollider which collided against Aiko3's skirt

in figure 3 you can see a morph channel named "face27" was added to the skirt

and it was used to pull face 27 of the skirt out of Aiko's body

in figure 4 another face ( 29 ) was pulled out

figure 5 shows that, yes fixing poke-trough is nice, but better skirt rigs are needed

Post edited by mCasual on


  • StratDragonStratDragon Posts: 1,958
    edited December 1969

    Awesome! I can't wait to try this!

  • ragarayragaray Posts: 0
    edited December 1969

    Will this work in DS4 also?

  • mCasualmCasual Posts: 3,175
    edited December 1969

    ragaray said:
    Will this work in DS4 also?

    for now, no it wont work with ds4 because it relies on a plugin for DS3 which really doesnt work with DS4 DS4.5

    but i'm in the process of getting ready to write plugins for DS4.5

    and the first plugin i will make is probably this one


    unrelated image, aiko wearing a collision suit

    600 x 600 - 57K
  • ragarayragaray Posts: 0
    edited December 1969

    Thanks so much Casual. Your work truly amazes me!

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